[TEST] QAZAQ FLOOD LAB - do not join
Offline 91.231.66.96:28115 checked 44d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 133 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 43 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 34 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 5 / 1000
Quick answers
From the figures on this page.
Player count
How does [TEST] QAZAQ FLOOD LAB - do not join compare with other Rust servers in the rankings?
In the top – of all ranked servers sits [TEST] QAZAQ FLOOD LAB - do not join, at #15,126 on hours played over seven days.
How many players are on [TEST] QAZAQ FLOOD LAB - do not join right now?
At the moment [TEST] QAZAQ FLOOD LAB - do not join is offline, having last been seen 44 days 23 hours ago.
Map and rules
Which settings and rules apply on [TEST] QAZAQ FLOOD LAB - do not join?
You will not find a gather rate in the name of [TEST] QAZAQ FLOOD LAB - do not join. 8 players is the group limit, since the game's default applies. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of [TEST] QAZAQ FLOOD LAB - do not join?
There is no region published for [TEST] QAZAQ FLOOD LAB - do not join. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 91.231.66.96:28115.
What is the uptime of [TEST] QAZAQ FLOOD LAB - do not join, and is it online?
[TEST] QAZAQ FLOOD LAB - do not join is offline at the moment, with the last sighting 44 days 23 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 13 September 2026.
On what Rust version does [TEST] QAZAQ FLOOD LAB - do not join operate?
The version on [TEST] QAZAQ FLOOD LAB - do not join is Rust network protocol 2633 and build 163794, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
When does [TEST] QAZAQ FLOOD LAB - do not join wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of [TEST] QAZAQ FLOOD LAB - do not join's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 45 days 10 hours.
Tags and listings
Where does [TEST] QAZAQ FLOOD LAB - do not join appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take [TEST] QAZAQ FLOOD LAB - do not join: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on [TEST] QAZAQ FLOOD LAB - do not join?
The game's server browser picks up these [TEST] QAZAQ FLOOD LAB - do not join tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs163794 (Build): The game build is 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join [TEST] QAZAQ FLOOD LAB - do not join?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 91.231.66.96:28115.