Test
Offline 91.233.121.12:28015 checked 32d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 194 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 129 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 181 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 136 / 700
- RustSpain.com | EU Main 18 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player count
What is the ranking of Test against other Rust servers?
A seven-day player-hours count places Test at #16,520: the top 71% of every ranked server.
Is Test busy at the moment?
At the moment Test is offline, having last been seen 32 days 15 hours ago.
Server rules
Which map is active on Test?
The game generates the procedural map that Test runs.
What are the rules on Test, and what settings does it run?
No gather rate appears in the name of Test. The group limit goes unpublished. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of Test?
You will find no region published by Test, and its region code is eu2. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 91.233.121.12:28015.
What is the uptime of Test, and is it online?
The current status for Test is offline, last seen 32 days 15 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 25 September 2026.
What Rust version is Test using?
On Windows, Test runs Rust network protocol 2556 and build 104071. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How often does Test wipe, and at what times?
To tell its rhythm we would need more of Test's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 67 days 6 hours.
Server tags
Where does Test appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Test are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o and it appears.
What is the meaning of the server tags on Test?
The game's server browser picks up these Test tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; v2556 (Protocol): Join only if your game runs protocol 2556; cs104071 (Build): The game build is 104071; ptrak (Networking): The network layer is RakNet, Rust's standard; $reu2 (Region code): Region code: eu2; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join Test?
Enter client.connect 91.233.121.12:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.