RUSTTEST
Offline 91.235.181.140:28015 checked 15h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 204 / 250
- Rustoria.co - EU East Long 123 / 200
- Rusty Moose |EU Main| 25 / 250
- Rustoria.co - EU Main 14 / 250
- Rustafied.com - EU Friday 25 / 100
- Rustoria.co - EU East Medium 30 / 225
Quick answers
From the figures on this page.
Player activity
What is the ranking of RUSTTEST against other Rust servers?
Over the past seven days, RUSTTEST has climbed to #9,345 for player hours, putting it in the top 42% of all ranked servers.
What is the current population on RUSTTEST?
At the moment RUSTTEST is offline, having last been seen 15 hours ago. The seven-day figures show an average of 1 players and a peak of 1. The busiest hour over the last 48 hours was 10:00 UTC, averaging 1 players.
Rules and settings
On what map does RUSTTEST take place?
The map on RUSTTEST is procedural, produced by the game.
What settings and rules should you know for RUSTTEST?
You will not find a gather rate in the name of RUSTTEST. Up to 8 players can join a group, the default for the game. survival is the mode, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
About the server
In which region is RUSTTEST based?
There is no region published for RUSTTEST. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 91.235.181.140:28015.
Is RUSTTEST up, and how good is its uptime?
Offline for now: RUSTTEST was last seen 15 hours ago. It was up 4 of 96 hours over the last 4 full days, 4% of the time. 24 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is RUSTTEST using?
On Windows, RUSTTEST runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
How often does RUSTTEST wipe, and at what times?
Its rhythm cannot yet be told: too few of RUSTTEST's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 4 days 18 hours have passed since this world was made.
Tags and listings
Where does RUSTTEST appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take RUSTTEST: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on RUSTTEST?
gmrust (Game mode): Standard Rust survival is the game mode here; mp500 (Max players): The server has 500 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags RUSTTEST publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What is the process to join RUSTTEST?
Enter client.connect 91.235.181.140:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.