INTFO Rust | Procedural
Online 91.240.74.124:28015 checked 9m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.
Wipes
every wipe as a delivery, newest first-
Sat 3 Oct, 08:19 UTC 09:19 UK · 24d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 1 Oct, 22:32 UTC FW 23:32 UK · 26d agoForce wipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 1.4 days
- Players before
- 0
-
Sun 20 Sep, 11:26 UTC 12:26 UK · 37d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 4
- Lasted
- 11.5 days
- Players before
- 0
-
Fri 18 Sep, 11:05 UTC 12:05 UK · 39d agoWipe delivered
- Peak
- 1
- Crowd
- halved by day 1
- Lasted
- 2 days
- Players before
- 0
-
Thu 17 Sep, 20:42 UTC 21:42 UK · 40d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 0
-
Wed 16 Sep, 22:44 UTC 23:44 UK · 41d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- 0.9 days
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 81 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 82 / 225
- RustSpain.com | EU Main 31 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 84 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Player count
How does INTFO Rust | Procedural compare with other Rust servers in the rankings?
In the top 44% of all ranked servers sits INTFO Rust | Procedural, at #9,800 on hours played over seven days.
What is the current population on INTFO Rust | Procedural?
Checking now: 0 players on 10 slots at INTFO Rust | Procedural. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 22:00 UTC, averaging 2 players.
Server rules
Which map is active on INTFO Rust | Procedural?
Size 3,500 and seed 1573025114 define the procedural map INTFO Rust | Procedural runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.
Which settings and rules apply on INTFO Rust | Procedural?
No gather rate appears in the name of INTFO Rust | Procedural. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of INTFO Rust | Procedural?
There is no region published for INTFO Rust | Procedural, and its region code is pol. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 91.240.74.124:28015.
What is the performance like on INTFO Rust | Procedural?
Averaged over the last 48 hours, server fps was 47, with a low of 2. The world held as many as 79,836 entities: buildings, deployables and the rest. The highest memory reading was 5,031 MB. Players feel a rising entity count and low fps as lag.
How reliable is INTFO Rust | Procedural, and is it currently online?
You can find INTFO Rust | Procedural online at present. Its reported uptime suggests a restart roughly 24 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. The first sighting of it by Rust Wipe Tracker came on 16 September 2026.
What Rust version is INTFO Rust | Procedural using?
Rust network protocol 2635 and build 168909 on Linux is what INTFO Rust | Procedural runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
What should you expect from wipe day on INTFO Rust | Procedural?
At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 33 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 2.5.
When does INTFO Rust | Procedural wipe? What schedule does it follow?
There is no next wipe to predict for INTFO Rust | Procedural: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 24 days 14 hours.
Tags and listings
Where does INTFO Rust | Procedural appear in Rust Wipe Tracker lists and filters?
You will find INTFO Rust | Procedural on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What is the meaning of the server tags on INTFO Rust | Procedural?
Read off the game's server browser, the tags for INTFO Rust | Procedural are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $rpol (Region code): Region code for this server: pol; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to INTFO Rust | Procedural?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.240.74.124:28015. You will find its website at https://rust.intfo.ru.