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Network live 11,757 servers online 61,690 players aboard 132 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

INTFO Rust | Procedural

Online 91.240.74.124:28015 checked 9m ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 24d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 10 players now 0% full
07-day averagepeak 2
#9,800ranktop 44%
24d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
00.511.5223:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sat 3 Oct, 08:19 UTC 09:19 UK · 24d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct, 22:32 UTC FW 23:32 UK · 26d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    1.4 days
    Players before
    0
  3. Sun 20 Sep, 11:26 UTC 12:26 UK · 37d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    11.5 days
    Players before
    0
  4. Fri 18 Sep, 11:05 UTC 12:05 UK · 39d ago
    Wipe delivered
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    0
  5. Thu 17 Sep, 20:42 UTC 21:42 UK · 40d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  6. Wed 16 Sep, 22:44 UTC 23:44 UK · 41d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average 81 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 135 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 113 on average 82 / 225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 31 / 200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 87 on average 84 / 700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 20 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

How does INTFO Rust | Procedural compare with other Rust servers in the rankings?

In the top 44% of all ranked servers sits INTFO Rust | Procedural, at #9,800 on hours played over seven days.

What is the current population on INTFO Rust | Procedural?

Checking now: 0 players on 10 slots at INTFO Rust | Procedural. The seven-day figures show an average of 0 players and a peak of 2. The busiest hour over the last 48 hours was 22:00 UTC, averaging 2 players.

Server rules

Which map is active on INTFO Rust | Procedural?

Size 3,500 and seed 1573025114 define the procedural map INTFO Rust | Procedural runs, generated by the game. Identical size and seed give an identical map: view it on RustMaps from this page.

Which settings and rules apply on INTFO Rust | Procedural?

No gather rate appears in the name of INTFO Rust | Procedural. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.

Server details

What is the location of INTFO Rust | Procedural?

There is no region published for INTFO Rust | Procedural, and its region code is pol. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 91.240.74.124:28015.

What is the performance like on INTFO Rust | Procedural?

Averaged over the last 48 hours, server fps was 47, with a low of 2. The world held as many as 79,836 entities: buildings, deployables and the rest. The highest memory reading was 5,031 MB. Players feel a rising entity count and low fps as lag.

How reliable is INTFO Rust | Procedural, and is it currently online?

You can find INTFO Rust | Procedural online at present. Its reported uptime suggests a restart roughly 24 hours ago. It was up 168 of 168 hours over the last 7 full days, 100% of the time. The first sighting of it by Rust Wipe Tracker came on 16 September 2026.

What Rust version is INTFO Rust | Procedural using?

Rust network protocol 2635 and build 168909 on Linux is what INTFO Rust | Procedural runs. The same protocol is required to join, and Steam takes care of updating it.

Wipe schedule

What should you expect from wipe day on INTFO Rust | Procedural?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 33 hours passed before the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases it sank under half by day 2.5.

When does INTFO Rust | Procedural wipe? What schedule does it follow?

There is no next wipe to predict for INTFO Rust | Procedural: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 24 days 14 hours.

Tags and listings

Where does INTFO Rust | Procedural appear in Rust Wipe Tracker lists and filters?

You will find INTFO Rust | Procedural on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What is the meaning of the server tags on INTFO Rust | Procedural?

Read off the game's server browser, the tags for INTFO Rust | Procedural are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $rpol (Region code): Region code for this server: pol; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Getting started

How do you connect to INTFO Rust | Procedural?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.240.74.124:28015. You will find its website at https://rust.intfo.ru.

Server tags

what each one means

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust.
mp10
Max players It holds 10 slots.
ts8
Group limit Team limit: 8, the standard default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles networking, as standard for the game.
$rpol
Region code Region code for this server: pol.

Mods and access

^z
Modded Plugins or settings alter the game, so it's listed under Modded.
^y
Carbon Carbon, a plugin framework, is installed here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.