DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
Online 91.244.197.135:28015 checked 15m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 1% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 03:03 UTC · 03:03 UK, in 1d 0h.
Every 2 days · medium confidenceComing wipes
- 1d 0hFri 30 Oct, 03:03 UTC03:03 UK
- 3d 0hSun 1 Nov, 03:03 UTC03:03 UK
- 5d 0hTue 3 Nov, 03:03 UTC03:03 UK
- 7d 16hThu 5 Nov, 19:00 UTC19:00 UKFW
- 9d 0hSat 7 Nov, 03:03 UTC03:03 UK
- 11d 0hMon 9 Nov, 03:03 UTC03:03 UK
- 13d 0hWed 11 Nov, 03:03 UTC03:03 UK
- 15d 0hFri 13 Nov, 03:03 UTC03:03 UK
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 152, 11 hours in.
Wipes
every wipe as a delivery, newest first-
Fri 30 Oct, 03:03 UTC03:03 UK · in 1d 0hNext wipe expected · every 2 days
-
Wed 28 Oct, 03:03 UTC 03:03 UK · 23h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 20
-
Mon 26 Oct, 03:04 UTC 03:04 UK · 2d agoWipe delivered
- Peak
- 152
- Crowd
- held half
- Lasted
- 2 days
- Players before
- 11
-
Sat 24 Oct, 03:04 UTC 04:04 UK · 4d agoWipe delivered
- Peak
- 158
- Crowd
- held half
- Lasted
- 2 days
- Players before
- 5
-
Thu 22 Oct, 03:04 UTC 04:04 UK · 6d agoWipe delivered
- Peak
- 129 +3 queue
- Crowd
- held half
- Lasted
- 2 days
- Players before
- 9
-
Wed 21 Oct, 03:03 UTC 04:03 UK · 7d agoWipe delivered
- Peak
- 129 +3 queue
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
-
Tue 20 Oct, 03:03 UTC 04:03 UK · 8d agoWipe delivered
- Peak
- 84
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Mon 19 Oct, 03:04 UTC 04:04 UK · 9d agoWipe delivered
- Peak
- 96
- Crowd
- –
- Lasted
- 1 days
- Players before
- 6
-
Sun 18 Oct, 09:38 UTC 10:38 UK · 10d agoWipe delivered
- Peak
- 99
- Crowd
- –
- Lasted
- 0.7 days
- Players before
- 6
-
Sat 17 Oct, 18:05 UTC 19:05 UK · 11d agoWipe delivered
- Peak
- 99
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 72
-
Sat 17 Oct, 03:04 UTC 04:04 UK · 11d agoWipe delivered
- Peak
- 99
- Crowd
- –
- Lasted
- 0.6 days
- Players before
- 10
Show all 20 wipes
-
Fri 16 Oct, 03:04 UTC 04:04 UK · 12d agoWipe delivered
- Peak
- 87
- Crowd
- –
- Lasted
- 1 days
- Players before
- 4
-
Thu 15 Oct, 03:03 UTC 04:03 UK · 13d agoWipe delivered
- Peak
- 80
- Crowd
- –
- Lasted
- 1 days
- Players before
- 3
-
Wed 14 Oct, 03:04 UTC 04:04 UK · 14d agoWipe delivered
- Peak
- 80
- Crowd
- –
- Lasted
- 1 days
- Players before
- 4
-
Tue 13 Oct, 03:04 UTC 04:04 UK · 15d agoWipe delivered
- Peak
- 93
- Crowd
- –
- Lasted
- 1 days
- Players before
- 3
-
Mon 12 Oct, 03:03 UTC 04:03 UK · 16d agoWipe delivered
- Peak
- 93
- Crowd
- –
- Lasted
- 1 days
- Players before
- 4
-
Sun 11 Oct, 03:04 UTC 04:04 UK · 17d agoWipe delivered
- Peak
- 80
- Crowd
- –
- Lasted
- 1 days
- Players before
- 7
-
Sat 10 Oct, 03:04 UTC 04:04 UK · 18d agoWipe delivered
- Peak
- 85
- Crowd
- –
- Lasted
- 1 days
- Players before
- 3
-
Fri 9 Oct, 03:04 UTC 04:04 UK · 19d agoWipe delivered
- Peak
- 85
- Crowd
- –
- Lasted
- 1 days
- Players before
- 2
-
Thu 8 Oct, 03:03 UTC 04:03 UK · 20d agoWipe delivered
- Peak
- 95
- Crowd
- –
- Lasted
- 1 days
- Players before
- 1
-
Wed 7 Oct, 03:08 UTC 04:08 UK · 21d agoWipe delivered
- Peak
- 95
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- CHOYKA RUST №3[ONE GRID] ZOMBIE MOD 0 / 10
- Nuclear Cargo/Oil Trainer 2 / 40
- RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA 350 / 450
- R2 - Aim training / Matchmaking / Facechecks - RU Main 38 / 400
- RustGames.gg | Lucky Pillars - EU 1 27 / 400
- R2 - Aim training / Matchmaking / Facechecks - EU Main 15 / 400
Quick answers
From the figures on this page.
Population
What is the ranking of DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP against other Rust servers?
Over the past seven days, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP has climbed to #287 for player hours, putting it in the top 1% of all ranked servers.
What is the current population on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Checking now: 25 players on 250 slots at DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. Averaged over the past week: 67 players, peaking at 178. The busiest hour over the last 48 hours was 13:00 UTC, averaging 156 players.
Rules and settings
What is the current map on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Size 6,000 and seed 1337 define the procedural map DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: DOGFIGHT 2.0.
What settings and rules should you know for DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
You will not find a gather rate in the name of DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. 30 players is the most a group can hold. You get minigames & battle royale here, battle royale, parkour, Bedwars and arenas. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP based?
There is no region published for DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 91.244.197.135:28015.
What is the performance like on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Averaged over the last 48 hours, server fps was 58, with a low of 38. The world held as many as 17,500 entities: buildings, deployables and the rest. Memory use peaked at 5,315 MB. Players feel a rising entity count and low fps as lag.
How reliable is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP, and is it currently online?
Right now, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP is online. The uptime it reports puts its last restart at about 4 hours ago. It was up 160 of 168 hours over the last 7 full days, 95% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP operate?
On Windows, DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
What happens on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP when wipe day arrives?
The average busiest point of its recent wipes was 146 players. After 11 hours the latest wipe's crowd hit its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
When does DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP wipe? What schedule does it follow?
About every 1 days is how often DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP has wiped lately. Friday 30 October at 03:03 UTC is when its next wipe is due. You are playing a world created 23 hours. The tags state that it wipes each week.
Server tags
On Rust Wipe Tracker, which lists and filters is DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP part of?
You will find DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP on the following Rust Wipe Tracker lists: Modded Rust servers, Aim training servers, live and Rust battlefield servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 50+ on average.
Who is behind DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP and 2 other servers we track both publish a dogfight.online hostname, which points to the same operator in all likelihood.
What is the meaning of the server tags on DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Read off the game's server browser, the tags for DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP are: gmrust (Game mode): Standard Rust survival is the game mode here; mp250 (Max players): It holds 250 slots; ts30 (Group limit): The team limit is 30; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^w (Weekly): Weekly wipe cycle; ^e (Minigames): Other minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practise aim and PvP, with loot given to you; ^i (Battlefield): Kits and high rates drive fast PvP here; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; modded (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 91.244.197.135:28015. Its website can be found at https://t.me/dogfightonline.
