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Network live 11,791 servers online 67,584 players aboard 129 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

ServerDevServer

Offline 91.245.44.75:28015 checked 1d ago

moddedoxide
Tracking number · connect
Wipe progress · wiped 6d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ 50 players now 0% full
07-day averagepeak 1
#7,169ranktop 32%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

AveragePeak
0123422:0003:0007:0012:0016:0021:00

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 daysusual gapbetween real wipes
40%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 22 Oct, 15:38 UTC 16:38 UK · 6d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct, 14:55 UTC 15:55 UK · 13d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    7 days
    Players before
    1
  3. Mon 12 Oct, 14:03 UTC 15:03 UK · 16d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    3 days
    Players before
    1
  4. Fri 2 Oct, 17:51 UTC 18:51 UK · 26d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    9.8 days
    Players before
    1
  5. Thu 1 Oct, 23:36 UTC FW 00:36 UK · 26d ago
    Force wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  6. Fri 25 Sep, 08:11 UTC 09:11 UK · 33d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    6.6 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average 98 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average 123 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 101 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 91 on average 87 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average 29 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 21 / 1000
Help desk

Quick answers

From the figures on this page.

Player activity

How does ServerDevServer compare with other Rust servers in the rankings?

Over the past seven days, ServerDevServer has climbed to #7,169 for player hours, putting it in the top 32% of all ranked servers.

How many players are on ServerDevServer right now?

The last sighting of ServerDevServer was 24 hours ago; it is offline right now. The seven-day figures show an average of 0 players and a peak of 1.

Rules and settings

What is the current map on ServerDevServer?

The map on ServerDevServer is procedural, produced by the game.

Which settings and rules apply on ServerDevServer?

The name of ServerDevServer gives no gather rate. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. VAC, the anti-cheat from Valve, is not active.

About the server

In which region is ServerDevServer based?

You will find no region published by ServerDevServer. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 91.245.44.75:28015.

What is the uptime of ServerDevServer, and is it online?

ServerDevServer is offline at the moment, with the last sighting 24 hours ago. It was up 127 of 168 hours over the last 7 full days, 76% of the time. It was first seen by Rust Wipe Tracker on 17 September 2026.

What Rust version is ServerDevServer using?

On Windows, ServerDevServer runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles that update for you.

Wipe times

How does ServerDevServer handle its wipe days?

The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak.

How often does ServerDevServer wipe, and at what times?

There is no next wipe to predict for ServerDevServer: it wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 6 days 2 hours.

Tags and listings

Where does ServerDevServer appear in Rust Wipe Tracker lists and filters?

The Rust Wipe Tracker lists that include ServerDevServer are: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the server tags on ServerDevServer?

gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags ServerDevServer publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

How to join

How do you connect to ServerDevServer?

Enter client.connect 91.245.44.75:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Mods and access

^o
Oxide Oxide (uMod), a plugin framework, is installed here.
^z
Modded The game is changed by plugins or settings, hence the Modded listing.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.