RustMinds Dev
Offline 91.62.133.37:28015 checked 27d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 109 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 131 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 113 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 44 / 700
- RustSpain.com | EU Main 6 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 22 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of RustMinds Dev against other Rust servers?
A seven-day player-hours count places RustMinds Dev at #16,685: the top 70% of every ranked server.
How many players are on RustMinds Dev right now?
The last sighting of RustMinds Dev was 27 days 5 hours ago; it is offline right now.
Rules and settings
Which map is active on RustMinds Dev?
A procedural map, generated by the game, is what RustMinds Dev runs.
What are the rules on RustMinds Dev, and what settings does it run?
You will not find a gather rate in the name of RustMinds Dev. Up to 8 players can join a group, the default for the game. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
In which region is RustMinds Dev based?
There is no region published for RustMinds Dev. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 91.62.133.37:28015 is its address.
How reliable is RustMinds Dev, and is it currently online?
RustMinds Dev is offline at the moment, with the last sighting 27 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 27 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does RustMinds Dev operate?
The version on RustMinds Dev is Rust network protocol 2633 and build 165217, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How often does RustMinds Dev wipe, and at what times?
Its rhythm cannot yet be told: too few of RustMinds Dev's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 30 days 8 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is RustMinds Dev part of?
The Rust Wipe Tracker lists that include RustMinds Dev are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on RustMinds Dev?
The game's server browser picks up these RustMinds Dev tags: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): Slot count: 20; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): It runs game build 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to RustMinds Dev?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 91.62.133.37:28015.