RustMinds Dev
Online 91.62.141.141:28015 checked 1h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first-
Wed 28 Oct, 14:23 UTC 14:23 UK · 4h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player count
Where does RustMinds Dev place among Rust servers?
In the top 53% of all ranked servers sits RustMinds Dev, at #11,881 on hours played over seven days.
What is the current population on RustMinds Dev?
Checking now: 0 players on 20 slots at RustMinds Dev. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 15:00 UTC, averaging 1 players.
Server rules
What is the current map on RustMinds Dev?
The map on RustMinds Dev is procedural, produced by the game.
What are the rules on RustMinds Dev, and what settings does it run?
The name of RustMinds Dev gives no gather rate. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Operator and location
What location does RustMinds Dev run from?
No region is published by RustMinds Dev. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 91.62.141.141:28015.
Is RustMinds Dev up, and how good is its uptime?
RustMinds Dev is up and online at the moment. It was up 78 of 96 hours over the last 4 full days, 81% of the time. The first sighting of it by Rust Wipe Tracker came on 23 October 2026.
What Rust version is RustMinds Dev using?
On Windows, RustMinds Dev runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
On what schedule does RustMinds Dev reset its map?
To tell its rhythm we would need more of RustMinds Dev's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 4 hours.
Tags and listings
Where does RustMinds Dev appear across the Rust Wipe Tracker lists and filters?
You will find RustMinds Dev on the following Rust Wipe Tracker lists: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the server tags on RustMinds Dev?
The game's server browser picks up these RustMinds Dev tags: gmrust (Game mode): Survival in standard Rust; mp20 (Max players): The server has 20 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join RustMinds Dev?
Enter client.connect 91.62.141.141:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.