TEST SERVER
Offline 91.83.37.21:28015 checked 2d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 187 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 128 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 128 / 700
- RustSpain.com | EU Main 14 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player activity
Where does TEST SERVER place among Rust servers?
In the top 69% of all ranked servers sits TEST SERVER, at #15,432 on hours played over seven days.
How many players are on TEST SERVER right now?
At the moment TEST SERVER is offline, having last been seen 2 days 18 hours ago. For the last seven days the average player count was 0.
Map and rules
On what map does TEST SERVER take place?
The game generates the procedural map that TEST SERVER runs.
Which settings and rules apply on TEST SERVER?
No gather rate appears in the name of TEST SERVER. The game's default applies: 8 players to a group at most. survival is the mode, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched off.
Server details
What location does TEST SERVER run from?
There is no region published for TEST SERVER. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 91.83.37.21:28015.
What is the uptime of TEST SERVER, and is it online?
Offline for now: TEST SERVER was last seen 2 days 18 hours ago. It was up 0 of 48 hours over the last 2 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 25 October 2026.
What Rust version is TEST SERVER using?
On Windows, TEST SERVER runs Rust network protocol 2635 and build 167781. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does TEST SERVER reset its map?
To tell its rhythm we would need more of TEST SERVER's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 11 days 1 hours.
Server tags
Where does TEST SERVER appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take TEST SERVER: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
What is the meaning of the server tags on TEST SERVER?
gmvanilla (Game mode): This is vanilla survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags TEST SERVER publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to TEST SERVER?
Enter client.connect 91.83.37.21:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.