24HG | Rust | Main #1
Online 91.99.37.118:28103 checked 6m ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 25 Oct, 15:14 UTC 15:14 UK · 3d agoWipe delivered
- Peak
- 3
- Crowd
- –
- Lasted
- running
- Players before
- 0
-
Thu 15 Oct, 19:14 UTC 20:14 UK · 13d agoWipe delivered
- Peak
- 4
- Crowd
- held half
- Lasted
- 9.8 days
- Players before
- 0
-
Wed 14 Oct, 19:01 UTC 20:01 UK · 14d agoWipe delivered
- Peak
- 4
- Crowd
- –
- Lasted
- 1 days
- Players before
- 0
-
Sun 4 Oct, 07:36 UTC 08:36 UK · 24d agoWipe delivered
- Peak
- 3
- Crowd
- halved by day 2
- Lasted
- 10.5 days
- Players before
- 0
-
Fri 25 Sep, 18:20 UTC 19:20 UK · 33d agoWipe delivered
- Peak
- 2
- Crowd
- halved by day 6
- Lasted
- 8.6 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 67 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 68 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 60 / 700
- RustSpain.com | EU Main 16 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10 / 1000
Quick answers
From the figures on this page.
Player count
Where does 24HG | Rust | Main #1 place among Rust servers?
In the top 16% of all ranked servers sits 24HG | Rust | Main #1, at #3,563 on hours played over seven days.
How many players are on 24HG | Rust | Main #1 right now?
The current count is 3 players on 200 slots for 24HG | Rust | Main #1. The seven-day figures show an average of 1 players and a peak of 5. The busiest hour over the last 48 hours was 21:00 UTC, averaging 5 players.
Server rules
What is the current map on 24HG | Rust | Main #1?
The game generates the procedural map on 24HG | Rust | Main #1 at size 4,000 with seed 1337. You can see the map on RustMaps from this page, since one size and seed give one map. The map goes by this name: Custom Map.
What are the rules on 24HG | Rust | Main #1, and what settings does it run?
No gather rate appears in the name of 24HG | Rust | Main #1. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. The plugins run on Oxide. The VAC anti-cheat from Valve is enabled.
Server details
In which region is 24HG | Rust | Main #1 based?
No region is published by 24HG | Rust | Main #1. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 91.99.37.118:28103.
Does 24HG | Rust | Main #1 perform well?
Averaged over the last 48 hours, server fps was 60, with a low of 60. Buildings, deployables and all the rest of the world pushed its entity count as high as 15,651. Memory use peaked at 2,958 MB. Players feel a rising entity count and low fps as lag.
Is 24HG | Rust | Main #1 up, and how good is its uptime?
You can find 24HG | Rust | Main #1 online at present. About 3 days ago is when it last restarted, judged by the uptime it gives. It was up 168 of 168 hours over the last 7 full days, 100% of the time. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.
On what Rust version does 24HG | Rust | Main #1 operate?
Rust network protocol 2635 and build 168909 on Linux is what 24HG | Rust | Main #1 runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
How does 24HG | Rust | Main #1 handle its wipe days?
At their busiest, its recent wipes drew an average of 4 players. 4 hours after the latest wipe, the crowd reached its peak. Half the peak or more was held until the next wipe in 33% of recent wipes. Where that did not hold, it dropped below half by day 4.
When does 24HG | Rust | Main #1 wipe? What schedule does it follow?
No next wipe can be predicted for 24HG | Rust | Main #1, which wipes at irregular times. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 3 days 1 hours.
Tags and filters
Where does 24HG | Rust | Main #1 appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include 24HG | Rust | Main #1 are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on 24HG | Rust | Main #1?
The game's server browser picks up these 24HG | Rust | Main #1 tags: gmvanilla (Game mode): Survival in vanilla form; mp200 (Max players): Slot count: 200; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
What is the process to join 24HG | Rust | Main #1?
Enter client.connect 91.99.37.118:28103 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You will find its website at https://alpha.24hgaming.com/.