Development Server
Offline 92.137.216.104:28015 checked 21d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 470 / 575
- Rustoria.co - EU East Long 440 / 475
- Rusty Moose |EU Main| 984 / 250
- Rustafied.com - EU Friday 62 / 100
- Rustoria.co - EU Main 983 / 250
- Rustoria.co - US Main 23 / 250
Quick answers
From the figures on this page.
Population
How does Development Server compare with other Rust servers in the rankings?
In the top 67% of all ranked servers sits Development Server, at #14,877 on hours played over seven days.
How many players are on Development Server right now?
The last sighting of Development Server was 21 days 17 hours ago; it is offline right now.
Rules and settings
Which map is active on Development Server?
The game generates the procedural map that Development Server runs.
What are the rules on Development Server, and what settings does it run?
The name of Development Server gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. You will find it listed under Community in the server browser: it is a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What location does Development Server run from?
There is no region published for Development Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 92.137.216.104:28015.
What is the uptime of Development Server, and is it online?
Development Server is offline at the moment, with the last sighting 21 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 7 October 2026.
On what Rust version does Development Server operate?
On Windows, Development Server runs Rust network protocol 2634 and build 167058. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does Development Server wipe? What schedule does it follow?
To tell its rhythm we would need more of Development Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 21 days 17 hours.
Server tags
Where does Development Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Development Server: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Development Server?
gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): To join, your game must match protocol 2634; cs167058 (Build): The game build is 167058; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags Development Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join Development Server?
Enter client.connect 92.137.216.104:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.