my_server
Offline 92.208.255.97:28015 checked 22d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 5 Oct, 14:27 UTC 15:27 UK · 22d agoWipe delivered
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 242 / 250
- Rustoria.co - EU Main 14 / 250
- Rusty Moose |EU Main| 21 / 250
- Rustoria.co - EU East Long 151 / 200
- Rustoria.co - EU East Medium 60 / 200
- Rustafied.com - EU Friday 34 / 100
Quick answers
From the figures on this page.
Player activity
Where does my_server place among Rust servers?
In the top 71% of all ranked servers sits my_server, at #15,963 on hours played over seven days.
How many players are on my_server right now?
At the moment my_server is offline, having last been seen 22 days 10 hours ago.
Map and rules
Which map is active on my_server?
A procedural map, generated by the game, is what my_server runs.
Which settings and rules apply on my_server?
You will not find a gather rate in the name of my_server. 8 players is the group limit, since the game's default applies. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Server details
What location does my_server run from?
There is no region published for my_server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 92.208.255.97:28015 is its address.
Is my_server up, and how good is its uptime?
The current status for my_server is offline, last seen 22 days 10 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 5 October 2026.
What Rust version is my_server using?
On Windows, my_server runs Rust network protocol 2634 and build 166757. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How does my_server handle its wipe days?
0 players is the average peak across its recent wipes. On the latest wipe, 0 hours passed before the crowd peaked.
On what schedule does my_server reset its map?
To tell its rhythm we would need more of my_server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 22 days 10 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is my_server part of?
These Rust Wipe Tracker lists take my_server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on my_server?
gmrust (Game mode): Survival in standard Rust; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166757 (Build): It runs game build 166757; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags my_server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join my_server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 92.208.255.97:28015.