ServerName
Offline 92.217.163.145:28015 checked 14d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 61 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 57 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 53 / 700
- RustSpain.com | EU Main 17 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 9 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of ServerName against other Rust servers?
In the top 70% of all ranked servers sits ServerName, at #15,230 on hours played over seven days.
How many players are on ServerName right now?
The last sighting of ServerName was 14 days 3 hours ago; it is offline right now.
Map and rules
On what map does ServerName take place?
The game generates the procedural map that ServerName runs.
What are the rules on ServerName, and what settings does it run?
The name of ServerName gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Oxide. The VAC anti-cheat from Valve is enabled.
Server details
What is the location of ServerName?
You will find no region published by ServerName. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 92.217.163.145:28015 is its address.
Is ServerName up, and how good is its uptime?
Offline for now: ServerName was last seen 14 days 3 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 14 October 2026.
What Rust version is ServerName using?
The version on ServerName is Rust network protocol 2634 and build 167781, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Wipe schedule
When does ServerName wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of ServerName's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 14 days 7 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is ServerName part of?
These Rust Wipe Tracker lists take ServerName: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on ServerName?
gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The server has 5 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing are the tags ServerName publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What steps do you take to join ServerName?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 92.217.163.145:28015.