dont
Offline 92.239.8.10:28015 checked 19d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC · 19:00 UK, in 8d 6h.
The force wipe · high confidenceComing wipes
- 8d 6hThu 5 Nov, 19:00 UTC19:00 UKFW
- 36d 6hThu 3 Dec, 19:00 UTC19:00 UKFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Thu 5 Nov, 19:00 UTC FW19:00 UK · in 8d 6hNext wipe expected · the force wipe
-
Thu 1 Oct, 18:24 UTC FW 19:24 UK · 26d agoForce wipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 655 / 700
- Rustoria.co - EU East Long 423 / 475
- Rustoria.co - EU Main 39 / 250
- Rusty Moose |EU Main| 48 / 250
- Rustoria.co - EU East Medium 216 / 200
- Rustafied.com - EU Friday 114 / 150
Quick answers
From the figures on this page.
Population
How does dont compare with other Rust servers in the rankings?
Over the past seven days, dont has climbed to #15,825 for player hours, putting it in the top 72% of all ranked servers.
Is dont busy at the moment?
The last sighting of dont was 19 days 13 hours ago; it is offline right now.
Rules and settings
Which map is active on dont?
A procedural map, generated by the game, is what dont runs.
Which settings and rules apply on dont?
The name of dont gives no gather rate. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. You will find it listed under Community in the server browser: it is a community server. VAC, the anti-cheat from Valve, is not active.
Operator and location
In which region is dont based?
There is no region published for dont. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 92.239.8.10:28015.
Is dont up, and how good is its uptime?
The current status for dont is offline, last seen 19 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 13 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is dont using?
On Windows, dont runs Rust network protocol 2634 and build 167231. The same protocol is required to join, and Steam takes care of updating it.
Map resets
What should you expect from wipe day on dont?
The average busiest point of its recent wipes was 1 players. After 0 hours the latest wipe's crowd hit its peak.
On what schedule does dont reset its map?
Once a month is all dont wipes, along with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next one. The world it is running was made 26 days 17 hours.
Server tags
Where does dont appear across the Rust Wipe Tracker lists and filters?
You will find dont on the following Rust Wipe Tracker lists: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on dont?
gmrust (Game mode): Standard Rust survival is the game mode here; mp3 (Max players): The server has 3 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167231 (Build): It runs game build 167231; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags dont publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join dont?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 92.239.8.10:28015.