Local Theory Test - No EAC
Offline 92.253.213.13:28015 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Mon 5 Oct, 01:49 UTC 02:49 UK · 23d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 53 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 41 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 52 / 700
- RustSpain.com | EU Main 8 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 7 / 1000
Quick answers
From the figures on this page.
Player count
Where does Local Theory Test - No EAC place among Rust servers?
In the top 57% of all ranked servers sits Local Theory Test - No EAC, at #12,660 on hours played over seven days.
What is the current population on Local Theory Test - No EAC?
The last sighting of Local Theory Test - No EAC was 3 days 8 hours ago; it is offline right now. Averaged over the past week: 1 players, peaking at 1.
Map and rules
What settings and rules should you know for Local Theory Test - No EAC?
You will not find a gather rate in the name of Local Theory Test - No EAC. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, the anti-cheat from Valve, is not active.
Operator and location
What location does Local Theory Test - No EAC run from?
You will find no region published by Local Theory Test - No EAC. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 92.253.213.13:28015.
Is Local Theory Test - No EAC up, and how good is its uptime?
The current status for Local Theory Test - No EAC is offline, last seen 3 days 8 hours ago. It was up 2 of 168 hours over the last 7 full days, 1% of the time. 2 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local Theory Test - No EAC operate?
On Windows, Local Theory Test - No EAC runs Rust network protocol 2635 and build 168909. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe times
How does Local Theory Test - No EAC handle its wipe days?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak.
When does Local Theory Test - No EAC wipe? What schedule does it follow?
To tell its rhythm we would need more of Local Theory Test - No EAC's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 23 days 21 hours.
Tags and listings
On Rust Wipe Tracker, which lists and filters is Local Theory Test - No EAC part of?
You will find Local Theory Test - No EAC on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on Local Theory Test - No EAC?
Read off the game's server browser, the tags for Local Theory Test - No EAC are: gmrust (Game mode): Survival in standard Rust; mp2 (Max players): The server has 2 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Join only if your game runs protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Local Theory Test - No EAC?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 92.253.213.13:28015.