Local Test Server
Offline 92.47.81.214:28015 checked 19d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Tue 6 Oct, 13:28 UTC 14:28 UK · 21d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 167 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 135 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 14 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Population
Where does Local Test Server place among Rust servers?
In the top 72% of all ranked servers sits Local Test Server, at #15,831 on hours played over seven days.
How many players are on Local Test Server right now?
The last sighting of Local Test Server was 19 days 15 hours ago; it is offline right now.
Rules and settings
On what map does Local Test Server take place?
Size 3,750 and seed 12345 define the procedural map Local Test Server runs, generated by the game. Size and seed match means the map matches, so you can view it on RustMaps from this page.
What are the rules on Local Test Server, and what settings does it run?
You will not find a gather rate in the name of Local Test Server. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
About the server
What is the location of Local Test Server?
There is no region published for Local Test Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 92.47.81.214:28015.
How reliable is Local Test Server, and is it currently online?
Local Test Server is offline at the moment, with the last sighting 19 days 15 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 4 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local Test Server operate?
On Windows, Local Test Server runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What happens on Local Test Server when wipe day arrives?
1 players is the average peak across its recent wipes. 0 hours after the latest wipe, the crowd reached its peak.
When does Local Test Server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Local Test Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 21 days 21 hours.
Tags and filters
Where does Local Test Server appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Local Test Server are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
How should you read the tags on Local Test Server?
The game's server browser picks up these Local Test Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): It holds 15 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs166586 (Build): It runs game build 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join Local Test Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 92.47.81.214:28015.