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Network live 11,701 servers online 46,298 players aboard 102 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

combatland staging

Offline 93.128.149.92:28015 checked 30d ago

Tracking number · connect
Wipe progress · wiped 30d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –too few wipes seen yet
1/ 1 players now 100% full
07-day averagepeak –
#14,560ranktop 61%
30d agolast wipeno schedule published
–next wipetoo few wipes seen yet
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Mon 28 Sep, 11:38 UTC 12:38 UK · 30d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 560 on average 238 / 275
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average 159 / 200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 292 on average 27 / 250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 291 on average 16 / 250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average 32 / 100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 251 on average 45 / 200
Help desk

Quick answers

From the figures on this page.

Player count

How does combatland staging compare with other Rust servers in the rankings?

A seven-day player-hours count places combatland staging at #14,560: the top 61% of every ranked server.

Is combatland staging busy at the moment?

The last sighting of combatland staging was 30 days 1 hours ago; it is offline right now.

Rules and settings

What is the current map on combatland staging?

The game generates the procedural map that combatland staging runs.

Which settings and rules apply on combatland staging?

The name of combatland staging gives no gather rate. The game's default applies: 8 players to a group at most. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.

Server details

What is the location of combatland staging?

No region is published by combatland staging. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 93.128.149.92:28015.

How reliable is combatland staging, and is it currently online?

combatland staging is offline at the moment, with the last sighting 30 days 1 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 28 September 2026 is when Rust Wipe Tracker first recorded it.

On what Rust version does combatland staging operate?

On Windows, combatland staging runs Rust network protocol 2634 and build 166012. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe schedule

What happens on combatland staging when wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd reached its peak.

When does combatland staging wipe? What schedule does it follow?

There are too few of combatland staging's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 30 days 13 hours.

Tags and listings

Where does combatland staging appear in Rust Wipe Tracker lists and filters?

You will find combatland staging on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.

What is the meaning of the server tags on combatland staging?

Read off the game's server browser, the tags for combatland staging are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The server has 1 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs166012 (Build): The game build is 166012; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join combatland staging?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 93.128.149.92:28015.

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs166012,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The server has 1 slots.
ts8
Group limit 8 per team, which is the default.
v2634
Protocol Protocol 2634 is required; a different version can't join.
cs166012
Build The game build is 166012.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.