NatS
Offline 93.138.236.104:28015 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 260 / 300
- Rustoria.co - EU Main 15 / 250
- Rusty Moose |EU Main| 31 / 250
- Rustoria.co - EU East Long 119 / 200
- Rustoria.co - EU East Medium 45 / 200
- Rustafied.com - EU Friday 49 / 100
Quick answers
From the figures on this page.
Population
Where does NatS place among Rust servers?
A seven-day player-hours count places NatS at #13,702: the top 62% of every ranked server.
What is the current population on NatS?
At the moment NatS is offline, having last been seen 20 days 12 hours ago.
Map and rules
What is the current map on NatS?
The map on NatS is procedural, produced by the game.
What settings and rules should you know for NatS?
No gather rate appears in the name of NatS. Up to 8 players can join a group, the default for the game. You get survival here, gather and build and raid: the standard game. You can raid and fight other players. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of NatS?
You will find no region published by NatS. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 93.138.236.104:28015.
What is the uptime of NatS, and is it online?
The current status for NatS is offline, last seen 20 days 12 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 7 October 2026.
On what Rust version does NatS operate?
The version on NatS is Rust network protocol 2634 and build 167058, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does NatS wipe? What schedule does it follow?
There are too few of NatS's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 21 days 18 hours have passed since this world was made.
Tags and filters
Where does NatS appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take NatS: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more and it appears.
How should you read the tags on NatS?
The game's server browser picks up these NatS tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): Build number: 167058; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join NatS?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 93.138.236.104:28015.