OVNI abduction but in Rust
Offline 93.70.101.249:28015 checked 40d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 36 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 42 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 10 / 700
- RustSpain.com | EU Main 1 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 0 / 1000
Quick answers
From the figures on this page.
Player count
Where does OVNI abduction but in Rust place among Rust servers?
A seven-day player-hours count places OVNI abduction but in Rust at #15,428: the top – of every ranked server.
How many players are on OVNI abduction but in Rust right now?
The last sighting of OVNI abduction but in Rust was 40 days 17 hours ago; it is offline right now.
Map and rules
On what map does OVNI abduction but in Rust take place?
A procedural map, generated by the game, is what OVNI abduction but in Rust runs.
What settings and rules should you know for OVNI abduction but in Rust?
The name of OVNI abduction but in Rust gives no gather rate. Up to 8 players can join a group, the default for the game. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. Carbon supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
In which region is OVNI abduction but in Rust based?
No region is published by OVNI abduction but in Rust. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. The address to connect to is 93.70.101.249:28015.
What is the uptime of OVNI abduction but in Rust, and is it online?
Offline for now: OVNI abduction but in Rust was last seen 40 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 17 September 2026.
On what Rust version does OVNI abduction but in Rust operate?
Rust network protocol 2633 and build 163794 on Windows is what OVNI abduction but in Rust runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
How often does OVNI abduction but in Rust wipe, and at what times?
To tell its rhythm we would need more of OVNI abduction but in Rust's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 41 days 14 hours.
Server tags
Where does OVNI abduction but in Rust appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take OVNI abduction but in Rust: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
What is the meaning of the server tags on OVNI abduction but in Rust?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs163794 (Build): The game build is 163794; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here are the tags OVNI abduction but in Rust publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to OVNI abduction but in Rust?
Enter client.connect 93.70.101.249:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.