Local C# Plugin Dev Server
Offline 94.101.96.235:28015 checked 22h ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 28 Oct, 14:28 UTC 14:28 UK · 22h agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Fri 9 Oct, 13:14 UTC 14:14 UK · 20d agoWipe delivered
- Peak
- 2
- Crowd
- held half
- Lasted
- 19.1 days
- Players before
- 2
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 173 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 125 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 81 / 700
- RustSpain.com | EU Main 20 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 24 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 260 / 700
Quick answers
From the figures on this page.
Population
Where does Local C# Plugin Dev Server place among Rust servers?
A seven-day player-hours count places Local C# Plugin Dev Server at #13,076: the top 59% of every ranked server.
What is the current population on Local C# Plugin Dev Server?
At the moment Local C# Plugin Dev Server is offline, having last been seen 22 hours ago. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 15:00 UTC with an average of 1 players.
Server rules
On what map does Local C# Plugin Dev Server take place?
A procedural map, generated by the game, is what Local C# Plugin Dev Server runs.
What settings and rules should you know for Local C# Plugin Dev Server?
No gather rate appears in the name of Local C# Plugin Dev Server. 8 players is the group limit, since the game's default applies. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. The VAC anti-cheat from Valve is disabled.
Server details
What location does Local C# Plugin Dev Server run from?
You will find no region published by Local C# Plugin Dev Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 94.101.96.235:28015.
What is the uptime of Local C# Plugin Dev Server, and is it online?
The current status for Local C# Plugin Dev Server is offline, last seen 22 hours ago. It was up 2 of 168 hours over the last 7 full days, 1% of the time. 4 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Local C# Plugin Dev Server operate?
Rust network protocol 2635 and build 168909 on Windows is what Local C# Plugin Dev Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
What should you expect from wipe day on Local C# Plugin Dev Server?
2 players is the average peak across its recent wipes. 1 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
How often does Local C# Plugin Dev Server wipe, and at what times?
Its rhythm cannot yet be told: too few of Local C# Plugin Dev Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 22 hours.
Tags and listings
Where does Local C# Plugin Dev Server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Local C# Plugin Dev Server are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What is the meaning of the server tags on Local C# Plugin Dev Server?
The game's server browser picks up these Local C# Plugin Dev Server tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; ts8 (Group limit): Team limit: 8, the standard default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): The region code is unset; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
What steps do you take to join Local C# Plugin Dev Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 94.101.96.235:28015.