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Network live 11,614 servers online 34,171 players aboard 69 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

IonutShiro Test Server

Online EU 94.130.133.96:28025 checked 11m ago

monthly wipes vanillamoddedoxide
Tracking number · connect
Wipe progress

Resets: 13 new worlds this week, a reset every few hours rather than a wipe schedule.

Next wipe · ETA resets, no wipes
1/ ? players now
07-day averagepeak 1
#6,560ranktop 29% · #1931 in EU
resetsno wipes13 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes
Delivery history

Players, performance and rank

Players

AveragePeak
00.250.50.75113:0021:0005:0012:0021:0005:00

Hourly average and peak, UTC.

Server performance

010020030040013:0021:0005:0012:0021:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
  1. Wed 28 Oct, 16:03 UTC 16:03 UK · 14h ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Wed 28 Oct, 06:10 UTC 06:10 UK · 1d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  3. Wed 28 Oct, 05:45 UTC 05:45 UK · 1d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Tue 27 Oct, 13:03 UTC 13:03 UK · 1d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Sun 25 Oct, 17:30 UTC 17:30 UK · 3d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  6. Sun 25 Oct, 15:59 UTC 15:59 UK · 3d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  7. Sun 25 Oct, 12:09 UTC 12:09 UK · 3d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  8. Sat 24 Oct, 15:23 UTC 16:23 UK · 4d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  9. Sat 24 Oct, 14:34 UTC 15:34 UK · 4d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  10. Sat 24 Oct, 14:19 UTC 15:19 UK · 4d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
Show all 20 wipes
  1. Fri 23 Oct, 19:20 UTC 20:20 UK · 5d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  2. Fri 23 Oct, 18:25 UTC 19:25 UK · 5d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  3. Fri 23 Oct, 13:27 UTC 14:27 UK · 5d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  4. Wed 21 Oct, 16:31 UTC 17:31 UK · 7d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    0
  5. Tue 20 Oct, 09:04 UTC 10:04 UK · 8d ago
    World reset
    Peak
    1
    Crowd
    –
    Lasted
    1.3 days
    Players before
    1
  6. Mon 19 Oct, 15:21 UTC 16:21 UK · 9d ago
    World reset
    Peak
    –
    Crowd
    –
    Lasted
    –
    Players before
    1
  7. Mon 19 Oct, 13:11 UTC 14:11 UK · 9d ago
    World reset
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  8. Fri 16 Oct, 12:09 UTC 13:09 UK · 12d ago
    World reset
    Peak
    2 +1 queue
    Crowd
    halved by day 2
    Lasted
    3 days
    Players before
    0
  9. Wed 7 Oct, 20:04 UTC 21:04 UK · 21d ago
    World reset
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    8.7 days
    Players before
    0
  10. Thu 1 Oct, 23:00 UTC FW 00:00 UK · 27d ago
    World reset
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    5.9 days
    Players before
    1
Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average 8 / 300
  2. 404 RUST / ДЛЯ НОВИЧКОВ / МОСКОВСКИЙ 29.10EU · groups of 8+ · monthly · 2 on average 0 / 300
  3. -2stoned | Solo/Duo/Trios | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 29 on average 1 / 150
  4. -2stoned | Monthly | Solo/Duos | Beginner Friendly | Low DecayEU · groups of 8+ · monthly · 8 on average 4 / 150
  5. Cozy Rust PvEEU · groups of 8+ · monthly · 1 on average 0 / 70
  6. РУССКИЙ ДЛЯ НОВИЧКОВ | WIPE 28.10EU · groups of 8+ · weekly · 117 on average 22 / 300
Help desk

Quick answers

From the figures on this page.

Player activity

Where does IonutShiro Test Server place among Rust servers?

Ranked #6,560 on player hours over the last seven days, IonutShiro Test Server is #1,931 in Europe and in the top 29% of all ranked servers.

What is the current population on IonutShiro Test Server?

At the moment 1 players are on IonutShiro Test Server. Averaged over the past week: 0 players, peaking at 1. The busiest hour over the last 48 hours was 06:00 UTC, averaging 1 players.

Map and rules

On what map does IonutShiro Test Server take place?

Size 1,250 and seed 1337 define the procedural map IonutShiro Test Server runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map. Its name for the map: Custom Map.

What are the rules on IonutShiro Test Server, and what settings does it run?

No gather rate appears in the name of IonutShiro Test Server. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Oxide. By its own description it is vanilla: no altered rates, kits or rules: the game as shipped by Facepunch. The VAC anti-cheat from Valve is enabled.

Operator and location

What is the location of IonutShiro Test Server?

With its EU tag, IonutShiro Test Server places itself in Europe. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 94.130.133.96:28025 is its address.

How smoothly does IonutShiro Test Server run?

The 48-hour average for server fps stands at 233, never dipping below 176. The world held as many as 65,448 entities: buildings, deployables and the rest. 2,246 MB of memory was its top figure. Lag, to players, means low fps alongside an entity count on the rise.

Is IonutShiro Test Server up, and how good is its uptime?

IonutShiro Test Server is up and online at the moment. The uptime it reports puts its last restart at about 12 hours ago. 74% is the uptime for the last 7 full days, up for 125 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 13 September 2026.

On what Rust version does IonutShiro Test Server operate?

Rust network protocol 2635 and build 168909 on Linux is what IonutShiro Test Server runs. To join, your game must be on the same protocol; Steam handles that update for you.

Map resets

On what schedule does IonutShiro Test Server reset its map?

No wipe schedule here: IonutShiro Test Server changes world every few hours, and none of those resets counts as a wipe.

Tags and filters

On Rust Wipe Tracker, which lists and filters is IonutShiro Test Server part of?

You will find IonutShiro Test Server on the following Rust Wipe Tracker lists: Rust servers in Europe and Modded Rust servers. These are the filters that bring it up on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.

How should you read the tags on IonutShiro Test Server?

gmvanilla (Game mode): This is vanilla survival; mp0 (Max players): The server has 0 slots; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): To join, your game must match protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^m (Monthly): Monthly wipes, timed to Facepunch's force wipe; ^v (Vanilla): No altered rates, kits or rules: the game as shipped by Facepunch; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; EU (Europe): In the server browser it appears under Europe are the tags IonutShiro Test Server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What steps do you take to join IonutShiro Test Server?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 94.130.133.96:28025. You will find its website at https://discord.com/invite/WQ2ztS5jM8.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,^m,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp0
Max players The server has 0 slots.
ts8
Group limit 8 per team, which is the default.
v2635
Protocol To join, your game must match protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking Standard network layer here: RakNet.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Monthly wipes, timed to Facepunch's force wipe.

Difficulty

^v
Vanilla No altered rates, kits or rules: the game as shipped by Facepunch.

Mods and access

^o
Oxide It uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings alter the game, so it's listed under Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.