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Network live 11,631 servers online 45,053 players aboard 93 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

(Classy) Rust Testing 1

Offline 94.130.167.253:28014 checked 5d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 5d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ ? players now
07-day averagepeak 1
#14,993ranktop 67%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep29 Sep2 Oct22 Oct25 Oct28 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSat 26 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Thu 22 Oct, 17:13 UTC 18:13 UK · 5d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Tue 20 Oct, 02:39 UTC 03:39 UK · 8d ago
    Wipe delivered
    Peak
    2
    Crowd
    –
    Lasted
    2.6 days
    Players before
    0
  3. Sat 26 Sep, 17:54 UTC 18:54 UK · 31d ago
    Wipe delivered
    Peak
    1
    Crowd
    –
    Lasted
    23.4 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average 143 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average 120 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 115 on average 164 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 75 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 1 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average 36 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

How does (Classy) Rust Testing 1 compare with other Rust servers in the rankings?

In the top 67% of all ranked servers sits (Classy) Rust Testing 1, at #14,993 on hours played over seven days.

What is the current population on (Classy) Rust Testing 1?

At the moment (Classy) Rust Testing 1 is offline, having last been seen 5 days 10 hours ago. Averaged over the past week: 0 players, peaking at 1.

Map and rules

Which map is active on (Classy) Rust Testing 1?

The game generates the procedural map on (Classy) Rust Testing 1 at size 2,048 with seed 1337. Size and seed match means the map matches, so you can view it on RustMaps from this page. The map goes by this name: Custom Map.

What settings and rules should you know for (Classy) Rust Testing 1?

No gather rate appears in the name of (Classy) Rust Testing 1. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is enabled.

Operator and location

What location does (Classy) Rust Testing 1 run from?

No region is published by (Classy) Rust Testing 1. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 94.130.167.253:28014 is its address.

What is the uptime of (Classy) Rust Testing 1, and is it online?

The current status for (Classy) Rust Testing 1 is offline, last seen 5 days 10 hours ago. It was up 5 of 168 hours over the last 7 full days, 3% of the time. It was first seen by Rust Wipe Tracker on 25 September 2026.

What Rust version is (Classy) Rust Testing 1 using?

On Linux, (Classy) Rust Testing 1 runs Rust network protocol 2634 and build 167781. Steam keeps your game updated; it has to be on the same protocol to join.

Map resets

What should you expect from wipe day on (Classy) Rust Testing 1?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours passed before the crowd peaked.

How often does (Classy) Rust Testing 1 wipe, and at what times?

There is no next wipe to predict for (Classy) Rust Testing 1: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 5 days 15 hours.

Server tags

On Rust Wipe Tracker, which lists and filters is (Classy) Rust Testing 1 part of?

These Rust Wipe Tracker lists take (Classy) Rust Testing 1: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on (Classy) Rust Testing 1?

Read off the game's server browser, the tags for (Classy) Rust Testing 1 are: gmrust (Game mode): Standard Rust survival is the game mode here; mp0 (Max players): Slot count: 0; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.

Connecting

What is the process to join (Classy) Rust Testing 1?

Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 94.130.167.253:28014.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard Rust survival is the game mode here.
mp0
Max players Slot count: 0.
ts8
Group limit The game default caps teams at 8.
v2634
Protocol Join only if your game runs protocol 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon It uses Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.