PvE Testserver
Offline 94.130.90.204:28015 checked 17d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 183 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 128 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 83 / 700
- RustSpain.com | EU Main 23 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 28 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 267 / 700
Quick answers
From the figures on this page.
Population
What is the ranking of PvE Testserver against other Rust servers?
In the top 72% of all ranked servers sits PvE Testserver, at #15,800 on hours played over seven days.
What is the current population on PvE Testserver?
At the moment PvE Testserver is offline, having last been seen 17 days 22 hours ago.
Rules and settings
On what map does PvE Testserver take place?
The game generates the procedural map on PvE Testserver at size 4,000 with seed 324720365. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for PvE Testserver?
No gather rate appears in the name of PvE Testserver. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is enabled.
About the server
In which region is PvE Testserver based?
You will find no region published by PvE Testserver. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 94.130.90.204:28015.
Is PvE Testserver up, and how good is its uptime?
Offline for now: PvE Testserver was last seen 17 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 13 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does PvE Testserver operate?
On Linux, PvE Testserver runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does PvE Testserver wipe? What schedule does it follow?
To tell its rhythm we would need more of PvE Testserver's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 48 days 6 hours have passed since this world was made.
Tags and listings
Where does PvE Testserver appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include PvE Testserver are: Modded Rust servers. These are the filters that bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
How should you read the tags on PvE Testserver?
The game's server browser picks up these PvE Testserver tags: gmrust (Game mode): Survival in standard Rust; mp50 (Max players): Slot count: 50; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): It uses Carbon for plugins. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What is the process to join PvE Testserver?
Enter client.connect 94.130.90.204:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you. You will find its website at https://rust.neospin.de.