Devblog 301 LAN
Offline 94.139.255.199:28015 checked 33d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ABYSS | PvE | US | Vanilla | Noob Friendly 73 / 200
- [EU] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 20 / 200
- [US] RustEZ Pure PvE | Low Decay | No Killing | No Raiding 40 / 200
- 【云梦泽PVE】萌新学习|土味养老|死亡不掉|原倍 3 / 200
- [PvE] Skyline PvE - No Raiding/Killing, No Decay, Noob Friendly 24 / 150
- [EU/GER] Rust Norddeutschland PVE 0 / 100
Quick answers
From the figures on this page.
Player activity
Where does Devblog 301 LAN place among Rust servers?
A seven-day player-hours count places Devblog 301 LAN at #16,363: the top 71% of every ranked server.
What is the current population on Devblog 301 LAN?
At the moment Devblog 301 LAN is offline, having last been seen 33 days 9 hours ago.
Server rules
What is the current map on Devblog 301 LAN?
The game generates the procedural map that Devblog 301 LAN runs.
What settings and rules should you know for Devblog 301 LAN?
You will not find a gather rate in the name of Devblog 301 LAN. The game's default applies: 8 players to a group at most. You get pve here, other players cannot be fought. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is disabled.
Operator and location
What is the location of Devblog 301 LAN?
No region is published by Devblog 301 LAN, and the region code is eu1. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 94.139.255.199:28015.
How reliable is Devblog 301 LAN, and is it currently online?
Devblog 301 LAN is offline at the moment, with the last sighting 33 days 9 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 24 September 2026.
On what Rust version does Devblog 301 LAN operate?
On Windows, Devblog 301 LAN runs Rust network protocol 2602 and build 132924. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does Devblog 301 LAN wipe, and at what times?
There are too few of Devblog 301 LAN's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 35 days 14 hours.
Tags and listings
Where does Devblog 301 LAN appear across the Rust Wipe Tracker lists and filters?
You will find Devblog 301 LAN on the following Rust Wipe Tracker lists: Rust community servers, unmodded and Best Rust PvE servers. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.
What is the meaning of the server tags on Devblog 301 LAN?
Read off the game's server browser, the tags for Devblog 301 LAN are: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): Slot count: 20; ts8 (Group limit): The game default caps teams at 8; v2602 (Protocol): Protocol 2602 is required; a different version can't join; cs132924 (Build): Build number: 132924; ptrak (Networking): Standard network layer here: RakNet; $reu1 (Region code): eu1 is the region code set for this server; ^p (PvE): The world provides the danger, not other players. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Devblog 301 LAN?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 94.139.255.199:28015.