UnityVault Local Test
Offline 94.145.179.66:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first-
Tue 27 Oct, 16:31 UTC 16:31 UK · 1d agoWipe delivered
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 167 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 124 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 182 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 70 / 700
- RustSpain.com | EU Main 13 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 20 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of UnityVault Local Test against other Rust servers?
A seven-day player-hours count places UnityVault Local Test at #6,887: the top 31% of every ranked server.
Is UnityVault Local Test busy at the moment?
The last sighting of UnityVault Local Test was 38 hours ago; it is offline right now. The seven-day figures show an average of 1 players and a peak of 3. Over the last 48 hours, the peak hour came at 19:00 UTC with an average of 3 players.
Server rules
On what map does UnityVault Local Test take place?
A procedural map, generated by the game, is what UnityVault Local Test runs.
What settings and rules should you know for UnityVault Local Test?
You will not find a gather rate in the name of UnityVault Local Test. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is UnityVault Local Test based?
There is no region published for UnityVault Local Test. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 94.145.179.66:28015 is its address.
How reliable is UnityVault Local Test, and is it currently online?
Offline for now: UnityVault Local Test was last seen 38 hours ago. 0 of 24 hours were up in the last 1 full day, a 0% share. 27 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is UnityVault Local Test using?
Rust network protocol 2635 and build 168909 on Windows is what UnityVault Local Test runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does UnityVault Local Test wipe? What schedule does it follow?
To tell its rhythm we would need more of UnityVault Local Test's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 43 hours have passed since this world was made.
Server tags
Where does UnityVault Local Test appear in Rust Wipe Tracker lists and filters?
You will find UnityVault Local Test on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days and it appears.
How should you read the tags on UnityVault Local Test?
gmrust (Game mode): Survival in standard Rust; mp5 (Max players): Slot count: 5; ts8 (Group limit): 8 per team, which is the default; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon are the tags UnityVault Local Test publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join UnityVault Local Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 94.145.179.66:28015.