Carbon Dev [PowerfulAdmin]
Offline 94.183.209.63:28505 checked 42d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 170 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 131 / 100
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 75 / 700
- RustSpain.com | EU Main 16 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 23 / 1000
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 252 / 700
Quick answers
From the figures on this page.
Player activity
How does Carbon Dev [PowerfulAdmin] compare with other Rust servers in the rankings?
In the top – of all ranked servers sits Carbon Dev [PowerfulAdmin], at #13,361 on hours played over seven days.
Is Carbon Dev [PowerfulAdmin] busy at the moment?
At the moment Carbon Dev [PowerfulAdmin] is offline, having last been seen 42 days 17 hours ago.
Server rules
On what map does Carbon Dev [PowerfulAdmin] take place?
A procedural map, generated by the game, is what Carbon Dev [PowerfulAdmin] runs.
What settings and rules should you know for Carbon Dev [PowerfulAdmin]?
No gather rate appears in the name of Carbon Dev [PowerfulAdmin]. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. You can raid and fight other players. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, Valve's anti-cheat, is switched off.
Operator and location
What location does Carbon Dev [PowerfulAdmin] run from?
You will find no region published by Carbon Dev [PowerfulAdmin]. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 94.183.209.63:28505.
Is Carbon Dev [PowerfulAdmin] up, and how good is its uptime?
Offline for now: Carbon Dev [PowerfulAdmin] was last seen 42 days 17 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 15 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Carbon Dev [PowerfulAdmin] using?
Rust network protocol 2633 and build 163794 on Windows is what Carbon Dev [PowerfulAdmin] runs. Steam keeps your game updated; it has to be on the same protocol to join.
Map resets
On what schedule does Carbon Dev [PowerfulAdmin] reset its map?
There are too few of Carbon Dev [PowerfulAdmin]'s wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 62 days 22 hours.
Server tags
Where does Carbon Dev [PowerfulAdmin] appear across the Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Carbon Dev [PowerfulAdmin] are: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more and it appears.
How should you read the tags on Carbon Dev [PowerfulAdmin]?
The game's server browser picks up these Carbon Dev [PowerfulAdmin] tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp50 (Max players): It holds 50 slots; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163794 (Build): Build number: 163794; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
How do you connect to Carbon Dev [PowerfulAdmin]?
Enter client.connect 94.183.209.63:28505 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.