Combat isolated acceptance
Offline 94.228.213.206:28115 checked 3d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 28 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 120 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 46 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 14 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 48 / 700
- RustSpain.com | EU Main 210 / 260
Quick answers
From the figures on this page.
Player count
Where does Combat isolated acceptance place among Rust servers?
Over the past seven days, Combat isolated acceptance has climbed to #15,262 for player hours, putting it in the top 69% of all ranked servers.
What is the current population on Combat isolated acceptance?
At the moment Combat isolated acceptance is offline, having last been seen 3 days 6 hours ago. Averaged over the past week: 0 players.
Server rules
What is the current map on Combat isolated acceptance?
The game generates the procedural map that Combat isolated acceptance runs.
What are the rules on Combat isolated acceptance, and what settings does it run?
No gather rate appears in the name of Combat isolated acceptance. The game's default applies: 8 players to a group at most. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. Plugins come from Oxide. VAC, Valve's anti-cheat, is switched on.
Operator and location
In which region is Combat isolated acceptance based?
You will find no region published by Combat isolated acceptance. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 94.228.213.206:28115 is its address.
What is the uptime of Combat isolated acceptance, and is it online?
The current status for Combat isolated acceptance is offline, last seen 3 days 6 hours ago. It was up 0 of 72 hours over the last 3 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 26 October 2026.
On what Rust version does Combat isolated acceptance operate?
The version on Combat isolated acceptance is Rust network protocol 2632 and build 161125, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does Combat isolated acceptance wipe? What schedule does it follow?
To tell its rhythm we would need more of Combat isolated acceptance's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 7 days 9 hours.
Tags and filters
Where does Combat isolated acceptance appear across the Rust Wipe Tracker lists and filters?
You will find Combat isolated acceptance on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on Combat isolated acceptance?
Read off the game's server browser, the tags for Combat isolated acceptance are: gmrust (Game mode): Standard Rust survival is the game mode here; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2632 (Protocol): Join only if your game runs protocol 2632; cs161125 (Build): The game build is 161125; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): It uses Oxide (uMod) for plugins; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Combat isolated acceptance?
Enter client.connect 94.228.213.206:28115 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.