Rust Devblog Server
Offline 94.229.17.158:28015 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 27 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 31 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 18 / 700
- RustSpain.com | EU Main 5 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 2 / 1000
Quick answers
From the figures on this page.
Player activity
How does Rust Devblog Server compare with other Rust servers in the rankings?
In the top 69% of all ranked servers sits Rust Devblog Server, at #15,323 on hours played over seven days.
What is the current population on Rust Devblog Server?
At the moment Rust Devblog Server is offline, having last been seen 7 days 5 hours ago.
Rules and settings
On what map does Rust Devblog Server take place?
The game generates the procedural map that Rust Devblog Server runs.
What are the rules on Rust Devblog Server, and what settings does it run?
The name of Rust Devblog Server gives no gather rate. It states no limit on group size. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Because plugins or settings change the game, it is filed under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is not active.
Operator and location
In which region is Rust Devblog Server based?
No region is published by Rust Devblog Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 94.229.17.158:28015.
Is Rust Devblog Server up, and how good is its uptime?
Rust Devblog Server is offline at the moment, with the last sighting 7 days 5 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 21 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Rust Devblog Server operate?
The version on Rust Devblog Server is Rust network protocol 2362, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
On what schedule does Rust Devblog Server reset its map?
Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 31 days 1 hours.
Server tags
Where does Rust Devblog Server appear across the Rust Wipe Tracker lists and filters?
You will find Rust Devblog Server on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What is the meaning of the server tags on Rust Devblog Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): Slot count: 10; v2362 (Protocol): Join only if your game runs protocol 2362; ptrak (Networking): The network layer is RakNet, Rust's standard; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here; hil2cpp (Custom tag): The owner or a plugin set this non-standard tag; stok (Custom tag): The owner or a plugin set this non-standard tag are the tags Rust Devblog Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Rust Devblog Server?
Enter client.connect 94.229.17.158:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.