Rust Devblog Server
Offline 94.229.18.11:28015 checked 18d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 111 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 123 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 172 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 55 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 24 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Rust Devblog Server against other Rust servers?
Over the past seven days, Rust Devblog Server has climbed to #15,828 for player hours, putting it in the top 72% of all ranked servers.
How many players are on Rust Devblog Server right now?
The last sighting of Rust Devblog Server was 18 days 22 hours ago; it is offline right now.
Server rules
On what map does Rust Devblog Server take place?
A procedural map, generated by the game, is what Rust Devblog Server runs.
Which settings and rules apply on Rust Devblog Server?
The name of Rust Devblog Server gives no gather rate. It states no limit on group size. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. VAC, the anti-cheat from Valve, is not active.
Server details
What is the location of Rust Devblog Server?
You will find no region published by Rust Devblog Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 94.229.18.11:28015 is its address.
Is Rust Devblog Server up, and how good is its uptime?
The current status for Rust Devblog Server is offline, last seen 18 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 10 October 2026.
What Rust version is Rust Devblog Server using?
On Windows, Rust Devblog Server runs Rust network protocol 2362. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does Rust Devblog Server wipe? What schedule does it follow?
There are too few of Rust Devblog Server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 31 days 8 hours have passed since this world was made.
Tags and filters
Where does Rust Devblog Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Devblog Server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y and it appears.
How should you read the tags on Rust Devblog Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; v2362 (Protocol): Join only if your game runs protocol 2362; ptrak (Networking): RakNet handles networking, as standard for the game; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): Carbon, a plugin framework, is installed here; hil2cpp (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin are the tags Rust Devblog Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Rust Devblog Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 94.229.18.11:28015.