Rust Devblog Server
Offline 94.229.18.211:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 145 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 125 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 171 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 86 / 700
- RustSpain.com | EU Main 4 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 38 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Rust Devblog Server place among Rust servers?
Over the past seven days, Rust Devblog Server has climbed to #16,968 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on Rust Devblog Server?
The last sighting of Rust Devblog Server was 30 days 14 hours ago; it is offline right now.
Server rules
Which map is active on Rust Devblog Server?
The map on Rust Devblog Server is procedural, produced by the game.
What are the rules on Rust Devblog Server, and what settings does it run?
No gather rate appears in the name of Rust Devblog Server. No group limit is published. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is disabled.
Operator and location
What location does Rust Devblog Server run from?
No region is published by Rust Devblog Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 94.229.18.211:28015.
How reliable is Rust Devblog Server, and is it currently online?
The current status for Rust Devblog Server is offline, last seen 30 days 14 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 27 September 2026.
What Rust version is Rust Devblog Server using?
The version on Rust Devblog Server is Rust network protocol 2362, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
When does Rust Devblog Server wipe? What schedule does it follow?
There are too few of Rust Devblog Server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 35 days 14 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is Rust Devblog Server part of?
You will find Rust Devblog Server on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
What is the meaning of the server tags on Rust Devblog Server?
The game's server browser picks up these Rust Devblog Server tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): The network layer is RakNet, Rust's standard; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): It uses Carbon for plugins; hil2cpp (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What is the process to join Rust Devblog Server?
Enter client.connect 94.229.18.211:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.