Rust Devblog Server
Offline 94.229.18.9:28015 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 205 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 121 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 183 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 126 / 700
- RustSpain.com | EU Main 19 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 50 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Rust Devblog Server place among Rust servers?
A seven-day player-hours count places Rust Devblog Server at #15,668: the top 71% of every ranked server.
How many players are on Rust Devblog Server right now?
At the moment Rust Devblog Server is offline, having last been seen 16 days 20 hours ago.
Map and rules
On what map does Rust Devblog Server take place?
The map on Rust Devblog Server is procedural, produced by the game.
Which settings and rules apply on Rust Devblog Server?
The name of Rust Devblog Server gives no gather rate. The group limit goes unpublished. You get survival here, gather, build and raid, as the standard game goes. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. VAC, Valve's anti-cheat, is switched off.
About the server
What location does Rust Devblog Server run from?
There is no region published for Rust Devblog Server. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 94.229.18.9:28015.
How reliable is Rust Devblog Server, and is it currently online?
Offline for now: Rust Devblog Server was last seen 16 days 20 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 11 October 2026.
What Rust version is Rust Devblog Server using?
The version on Rust Devblog Server is Rust network protocol 2362, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
When does Rust Devblog Server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 16 days 21 hours have passed since this world was made.
Tags and listings
Where does Rust Devblog Server appear across the Rust Wipe Tracker lists and filters?
You will find Rust Devblog Server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y and it appears.
How should you read the tags on Rust Devblog Server?
gmrust (Game mode): Survival in standard Rust; mp50 (Max players): The server has 50 slots; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): Standard network layer here: RakNet; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin are the tags Rust Devblog Server publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
How to join
What steps do you take to join Rust Devblog Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 94.229.18.9:28015.