Rust Devblog Server
Offline 94.229.19.113:28015 checked 6d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 54 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 46 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 54 / 700
- RustSpain.com | EU Main 7 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 8 / 1000
Quick answers
From the figures on this page.
Player activity
What is the ranking of Rust Devblog Server against other Rust servers?
A seven-day player-hours count places Rust Devblog Server at #15,344: the top 69% of every ranked server.
How many players are on Rust Devblog Server right now?
At the moment Rust Devblog Server is offline, having last been seen 6 days 17 hours ago. The seven-day average for this server is 0 players.
Map and rules
What is the current map on Rust Devblog Server?
The map on Rust Devblog Server is procedural, produced by the game.
What are the rules on Rust Devblog Server, and what settings does it run?
You will not find a gather rate in the name of Rust Devblog Server. No group limit is published. It runs survival, gather, build and raid, as the standard game goes. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. The plugins run on Carbon. The VAC anti-cheat from Valve is disabled.
About the server
What is the location of Rust Devblog Server?
There is no region published for Rust Devblog Server. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. You will find it at 94.229.19.113:28015.
How reliable is Rust Devblog Server, and is it currently online?
The current status for Rust Devblog Server is offline, last seen 6 days 17 hours ago. It was up 0 of 120 hours over the last 5 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 22 October 2026.
What Rust version is Rust Devblog Server using?
On Windows, Rust Devblog Server runs Rust network protocol 2362. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
How often does Rust Devblog Server wipe, and at what times?
Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 30 days 23 hours.
Tags and listings
Where does Rust Devblog Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Devblog Server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y and it appears.
How should you read the tags on Rust Devblog Server?
Read off the game's server browser, the tags for Rust Devblog Server are: gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Join only if your game runs protocol 2362; ptrak (Networking): Standard network layer here: RakNet; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Rust Devblog Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 94.229.19.113:28015.