Rust Devblog Server
Offline 94.229.19.238:28015 checked 8d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 38 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 62 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 14 / 700
- RustSpain.com | EU Main 2 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 3 / 1000
Quick answers
From the figures on this page.
Population
What is the ranking of Rust Devblog Server against other Rust servers?
Over the past seven days, Rust Devblog Server has climbed to #15,404 for player hours, putting it in the top 69% of all ranked servers.
Is Rust Devblog Server busy at the moment?
The last sighting of Rust Devblog Server was 8 days 7 hours ago; it is offline right now.
Map and rules
Which map is active on Rust Devblog Server?
A procedural map, generated by the game, is what Rust Devblog Server runs.
Which settings and rules apply on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. No group limit is published. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Carbon supplies the plugins. VAC, Valve's anti-cheat, is switched off.
About the server
What location does Rust Devblog Server run from?
There is no region published for Rust Devblog Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 94.229.19.238:28015.
What is the uptime of Rust Devblog Server, and is it online?
Offline for now: Rust Devblog Server was last seen 8 days 7 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 20 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Rust Devblog Server operate?
On Windows, Rust Devblog Server runs Rust network protocol 2362. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Rust Devblog Server wipe, and at what times?
Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 31 days 4 hours.
Tags and filters
Where does Rust Devblog Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Devblog Server: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
How should you read the tags on Rust Devblog Server?
Read off the game's server browser, the tags for Rust Devblog Server are: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; v2362 (Protocol): Join only if your game runs protocol 2362; ptrak (Networking): The network layer is RakNet, Rust's standard; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): Carbon, a plugin framework, is installed here; hil2cpp (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Rust Devblog Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 94.229.19.238:28015.