Rust Devblog Server
Offline 94.229.24.253:28015 checked 35d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 107 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 122 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 94 / 700
- RustSpain.com | EU Main 25 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 24 / 1000
Quick answers
From the figures on this page.
Population
Where does Rust Devblog Server place among Rust servers?
In the top 71% of all ranked servers sits Rust Devblog Server, at #15,552 on hours played over seven days.
How many players are on Rust Devblog Server right now?
The last sighting of Rust Devblog Server was 35 days ago; it is offline right now.
Map and rules
What is the current map on Rust Devblog Server?
The game generates the procedural map that Rust Devblog Server runs.
What are the rules on Rust Devblog Server, and what settings does it run?
No gather rate appears in the name of Rust Devblog Server. It states no limit on group size. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Because plugins or settings change the game, it is filed under Modded in the server browser. Carbon supplies the plugins. The VAC anti-cheat from Valve is enabled.
Operator and location
What is the location of Rust Devblog Server?
No region is published by Rust Devblog Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 94.229.24.253:28015.
Is Rust Devblog Server up, and how good is its uptime?
Offline for now: Rust Devblog Server was last seen 35 days ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 23 September 2026.
What Rust version is Rust Devblog Server using?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does Rust Devblog Server wipe, and at what times?
To tell its rhythm we would need more of Rust Devblog Server's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 36 days 2 hours have passed since this world was made.
Tags and listings
Where does Rust Devblog Server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Devblog Server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y and it appears.
What is the meaning of the server tags on Rust Devblog Server?
gmrust (Game mode): Standard Rust survival is the game mode here; mp10 (Max players): The server has 10 slots; v2362 (Protocol): Join only if your game runs protocol 2362; ptrak (Networking): Standard network layer here: RakNet; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): The owner or a plugin set this non-standard tag; stok (Custom tag): The owner or a plugin set this non-standard tag are the tags Rust Devblog Server publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to Rust Devblog Server?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 94.229.24.253:28015.