Rust Devblog Server
Offline 94.229.24.50:28015 checked 11d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 149 / 250
- Rustoria.co - EU East Long 119 / 200
- Rusty Moose |EU Main| 13 / 250
- Rustoria.co - EU Main 22 / 250
- Rustafied.com - EU Friday 12 / 100
- Rustoria.co - EU East Medium 23 / 200
Quick answers
From the figures on this page.
Player activity
How does Rust Devblog Server compare with other Rust servers in the rankings?
Over the past seven days, Rust Devblog Server has climbed to #14,536 for player hours, putting it in the top 67% of all ranked servers.
Is Rust Devblog Server busy at the moment?
The last sighting of Rust Devblog Server was 11 days 16 hours ago; it is offline right now.
Server rules
What is the current map on Rust Devblog Server?
A procedural map, generated by the game, is what Rust Devblog Server runs.
What are the rules on Rust Devblog Server, and what settings does it run?
The name of Rust Devblog Server gives no gather rate. The group limit goes unpublished. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is disabled.
Server details
In which region is Rust Devblog Server based?
No region is published by Rust Devblog Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 94.229.24.50:28015 is its address.
What is the uptime of Rust Devblog Server, and is it online?
The current status for Rust Devblog Server is offline, last seen 11 days 16 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 17 October 2026.
On what Rust version does Rust Devblog Server operate?
The version on Rust Devblog Server is Rust network protocol 2362, running on Windows. The same protocol is required to join, and Steam takes care of updating it.
Map resets
How often does Rust Devblog Server wipe, and at what times?
Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 31 days 3 hours have passed since this world was made.
Server tags
Where does Rust Devblog Server appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Rust Devblog Server are: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all and it appears.
What is the meaning of the server tags on Rust Devblog Server?
The game's server browser picks up these Rust Devblog Server tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): Slot count: 10; v2362 (Protocol): Protocol 2362 is required; a different version can't join; ptrak (Networking): RakNet handles networking, as standard for the game; ha77b8956 (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to Rust Devblog Server?
Enter client.connect 94.229.24.50:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.