Rust Devblog Server
Offline 94.229.24.69:28015 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 66 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 127 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 63 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 55 / 700
- RustSpain.com | EU Main 17 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 10 / 1000
Quick answers
From the figures on this page.
Population
How does Rust Devblog Server compare with other Rust servers in the rankings?
A seven-day player-hours count places Rust Devblog Server at #15,602: the top 71% of every ranked server.
What is the current population on Rust Devblog Server?
The last sighting of Rust Devblog Server was 16 days 18 hours ago; it is offline right now.
Rules and settings
Which map is active on Rust Devblog Server?
The map on Rust Devblog Server is procedural, produced by the game.
Which settings and rules apply on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. The group limit goes unpublished. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is disabled.
Operator and location
What location does Rust Devblog Server run from?
No region is published by Rust Devblog Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 94.229.24.69:28015.
How reliable is Rust Devblog Server, and is it currently online?
Offline for now: Rust Devblog Server was last seen 16 days 18 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 12 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Rust Devblog Server using?
On Windows, Rust Devblog Server runs Rust network protocol 2362. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does Rust Devblog Server wipe? What schedule does it follow?
Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. The world it is running was made 30 days 22 hours.
Tags and filters
Where does Rust Devblog Server appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Rust Devblog Server: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y and it appears.
What is the meaning of the server tags on Rust Devblog Server?
The game's server browser picks up these Rust Devblog Server tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; v2362 (Protocol): Join only if your game runs protocol 2362; ptrak (Networking): The network layer is RakNet, Rust's standard; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin; stok (Custom tag): This isn't a standard Rust tag; it comes from the owner or a plugin. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
What is the process to join Rust Devblog Server?
Enter client.connect 94.229.24.69:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.