Rust Devblog Server
Offline 94.229.27.161:28015 checked 12d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 72 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 132 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 71 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 60 / 700
- RustSpain.com | EU Main 18 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 9 / 1000
Quick answers
From the figures on this page.
Player activity
Where does Rust Devblog Server place among Rust servers?
In the top 65% of all ranked servers sits Rust Devblog Server, at #14,089 on hours played over seven days.
Is Rust Devblog Server busy at the moment?
The last sighting of Rust Devblog Server was 12 days 17 hours ago; it is offline right now.
Rules and settings
What is the current map on Rust Devblog Server?
The game generates the procedural map that Rust Devblog Server runs.
What are the rules on Rust Devblog Server, and what settings does it run?
You will not find a gather rate in the name of Rust Devblog Server. No group limit is published. It runs survival, gather and build and raid: the standard game. You can raid and fight other players. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. VAC, the anti-cheat from Valve, is not active.
About the server
What is the location of Rust Devblog Server?
There is no region published for Rust Devblog Server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 94.229.27.161:28015.
Is Rust Devblog Server up, and how good is its uptime?
Rust Devblog Server is offline at the moment, with the last sighting 12 days 17 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 16 October 2026.
What Rust version is Rust Devblog Server using?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
How often does Rust Devblog Server wipe, and at what times?
There are too few of Rust Devblog Server's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 30 days 22 hours.
Tags and filters
Where does Rust Devblog Server appear in Rust Wipe Tracker lists and filters?
You will find Rust Devblog Server on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y and it appears.
How should you read the tags on Rust Devblog Server?
The game's server browser picks up these Rust Devblog Server tags: gmrust (Game mode): Survival in standard Rust; mp10 (Max players): It holds 10 slots; v2362 (Protocol): To join, your game must match protocol 2362; ptrak (Networking): Standard network layer here: RakNet; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon; hil2cpp (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag; stok (Custom tag): Set by the owner or a plugin, it isn't a standard Rust tag. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
What is the process to join Rust Devblog Server?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 94.229.27.161:28015.