first_server
Offline 94.25.229.180:28015 checked 37d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 84 / 250
- Rustoria.co - EU East Long 115 / 200
- Rusty Moose |EU Main| 397 / 450
- Rustafied.com - EU Friday 21 / 100
- Rustoria.co - EU Main 476 / 525
- Rustoria.co - EU East Medium 362 / 425
Quick answers
From the figures on this page.
Player activity
What is the ranking of first_server against other Rust servers?
Over the past seven days, first_server has climbed to #13,746 for player hours, putting it in the top 59% of all ranked servers.
How many players are on first_server right now?
The last sighting of first_server was 37 days 1 hours ago; it is offline right now.
Rules and settings
On what map does first_server take place?
A procedural map, generated by the game, is what first_server runs.
Which settings and rules apply on first_server?
No gather rate appears in the name of first_server. 8 players is the group limit, since the game's default applies. survival is the mode, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is not active.
Server details
What location does first_server run from?
You will find no region published by first_server. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. 94.25.229.180:28015 is its address.
What is the uptime of first_server, and is it online?
first_server is offline at the moment, with the last sighting 37 days 1 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 19 September 2026.
On what Rust version does first_server operate?
The version on first_server is Rust network protocol 2633 and build 165217, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
When does first_server wipe? What schedule does it follow?
There are too few of first_server's wipes on record so far to show its rhythm. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. 40 days 6 hours have passed since this world was made.
Server tags
Where does first_server appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take first_server: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on first_server?
gmvanilla (Game mode): This is vanilla survival; mp500 (Max players): Slot count: 500; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): It runs game build 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set are the tags first_server publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
What steps do you take to join first_server?
Enter client.connect 94.25.229.180:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.