MAP TEST
Offline 94.28.145.186:28015 checked 41d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 250 / 275
- Rustoria.co - EU Main 19 / 250
- Rusty Moose |EU Main| 20 / 250
- Rustoria.co - EU East Long 162 / 200
- Rustoria.co - EU East Medium 61 / 200
- Rustafied.com - EU Friday 31 / 100
Quick answers
From the figures on this page.
Population
Where does MAP TEST place among Rust servers?
A seven-day player-hours count places MAP TEST at #13,351: the top – of every ranked server.
Is MAP TEST busy at the moment?
The last sighting of MAP TEST was 41 days 13 hours ago; it is offline right now.
Map and rules
Which map is active on MAP TEST?
The game generates the procedural map that MAP TEST runs.
What settings and rules should you know for MAP TEST?
No gather rate appears in the name of MAP TEST. Up to 8 players can join a group, the default for the game. It runs survival, gather, build and raid, as the standard game goes. You can raid and fight other players. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Server details
In which region is MAP TEST based?
No region is published by MAP TEST. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 94.28.145.186:28015.
How reliable is MAP TEST, and is it currently online?
The current status for MAP TEST is offline, last seen 41 days 13 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 16 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is MAP TEST using?
Rust network protocol 2633 and build 163207 on Windows is what MAP TEST runs. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
How often does MAP TEST wipe, and at what times?
There are too few of MAP TEST's wipes on record so far to show its rhythm. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 52 days 15 hours have passed since this world was made.
Tags and filters
On Rust Wipe Tracker, which lists and filters is MAP TEST part of?
These Rust Wipe Tracker lists take MAP TEST: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on MAP TEST?
gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): Slot count: 1; ts8 (Group limit): Team limit: 8, the standard default; v2633 (Protocol): Join only if your game runs protocol 2633; cs163207 (Build): The game build is 163207; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags MAP TEST publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join MAP TEST?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 94.28.145.186:28015.