Tin & Blood
Offline 94.64.104.175:35005 checked 39d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 236 / 275
- Rustoria.co - EU East Long 153 / 200
- Rusty Moose |EU Main| 27 / 250
- Rustoria.co - EU Main 15 / 250
- Rustafied.com - EU Friday 32 / 100
- Rustoria.co - EU East Medium 42 / 200
Quick answers
From the figures on this page.
Population
How does Tin & Blood compare with other Rust servers in the rankings?
Over the past seven days, Tin & Blood has climbed to #15,490 for player hours, putting it in the top 70% of all ranked servers.
What is the current population on Tin & Blood?
The last sighting of Tin & Blood was 39 days 10 hours ago; it is offline right now.
Rules and settings
Which map is active on Tin & Blood?
Generated by the game with seed 1789661113, the procedural map on Tin & Blood is size 6,000. You can see the map on RustMaps from this page, since one size and seed give one map.
What are the rules on Tin & Blood, and what settings does it run?
You will not find a gather rate in the name of Tin & Blood. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. The VAC anti-cheat from Valve is enabled.
About the server
What is the location of Tin & Blood?
There is no region published for Tin & Blood. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. The address to connect to is 94.64.104.175:35005.
Is Tin & Blood up, and how good is its uptime?
The current status for Tin & Blood is offline, last seen 39 days 10 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. 19 September 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Tin & Blood operate?
On Linux, Tin & Blood runs Rust network protocol 2633 and build 164530. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does Tin & Blood wipe, and at what times?
There are too few of Tin & Blood's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 47 days 4 hours.
Server tags
Where does Tin & Blood appear across the Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Tin & Blood: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Tin & Blood?
Read off the game's server browser, the tags for Tin & Blood are: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): Slot count: 100; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Join only if your game runs protocol 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to Tin & Blood?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 94.64.104.175:35005.