Tin & Blood
Offline 94.64.104.177:35005 checked 34d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 151 / 250
- Rustoria.co - EU East Long 137 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 22 / 250
- Rustafied.com - EU Friday 13 / 100
- Rustoria.co - EU East Medium 54 / 200
Quick answers
From the figures on this page.
Player count
Where does Tin & Blood place among Rust servers?
Over the past seven days, Tin & Blood has climbed to #15,641 for player hours, putting it in the top 71% of all ranked servers.
What is the current population on Tin & Blood?
At the moment Tin & Blood is offline, having last been seen 34 days 18 hours ago.
Map and rules
Which map is active on Tin & Blood?
The game generates the procedural map that Tin & Blood runs.
What settings and rules should you know for Tin & Blood?
You will not find a gather rate in the name of Tin & Blood. The game's default applies: 8 players to a group at most. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Server details
What is the location of Tin & Blood?
No region is published by Tin & Blood. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 94.64.104.177:35005.
Is Tin & Blood up, and how good is its uptime?
Tin & Blood is offline at the moment, with the last sighting 34 days 18 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 24 September 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is Tin & Blood using?
The version on Tin & Blood is Rust network protocol 2633 and build 165217, running on Linux. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
On what schedule does Tin & Blood reset its map?
To tell its rhythm we would need more of Tin & Blood's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 47 days 8 hours.
Server tags
Where does Tin & Blood appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Tin & Blood are: Rust community servers, unmodded. You will find it under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on Tin & Blood?
Read off the game's server browser, the tags for Tin & Blood are: gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): The server has 100 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Protocol 2633 is required; a different version can't join; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Connecting
How do you connect to Tin & Blood?
Enter client.connect 94.64.104.177:35005 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.