Tin & Blood
Offline 94.64.109.29:35005 checked 34d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 142 / 250
- Rustoria.co - EU East Long 124 / 200
- Rusty Moose |EU Main| 14 / 250
- Rustoria.co - EU Main 16 / 250
- Rustafied.com - EU Friday 12 / 100
- Rustoria.co - EU East Medium 36 / 200
Quick answers
From the figures on this page.
Player activity
What is the ranking of Tin & Blood against other Rust servers?
Over the past seven days, Tin & Blood has climbed to #15,643 for player hours, putting it in the top 71% of all ranked servers.
Is Tin & Blood busy at the moment?
At the moment Tin & Blood is offline, having last been seen 34 days 19 hours ago.
Map and rules
What is the current map on Tin & Blood?
Size 6,000 and seed 1789661113 define the procedural map Tin & Blood runs, generated by the game. You can see the map on RustMaps from this page, since one size and seed give one map.
What settings and rules should you know for Tin & Blood?
You will not find a gather rate in the name of Tin & Blood. The game's default applies: 8 players to a group at most. survival is the mode, gather and build and raid: the standard game. You can raid and fight other players. The server browser files it under Community, as a community server. VAC, the anti-cheat from Valve, is active.
Server details
What location does Tin & Blood run from?
You will find no region published by Tin & Blood. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. The address to connect to is 94.64.109.29:35005.
How reliable is Tin & Blood, and is it currently online?
The current status for Tin & Blood is offline, last seen 34 days 19 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 23 September 2026.
What Rust version is Tin & Blood using?
Rust network protocol 2633 and build 165217 on Linux is what Tin & Blood runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does Tin & Blood wipe? What schedule does it follow?
To tell its rhythm we would need more of Tin & Blood's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 47 days 8 hours.
Tags and listings
Where does Tin & Blood appear in Rust Wipe Tracker lists and filters?
The Rust Wipe Tracker lists that include Tin & Blood are: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Tin & Blood?
gmrust (Game mode): Standard Rust survival is the game mode here; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 per team, which is the default; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): The region code is unset are the tags Tin & Blood publishes, and the server browser takes them as read. You will find its live player count, its queue and its world's age in the tags, shown at the top of this page.
Getting started
How do you connect to Tin & Blood?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 94.64.109.29:35005.