Eternal Rust | DEV
Offline 94.67.123.111:28015 checked 7d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT GLOBAL 22.10 5 / 250
- SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 17 / 150
- 红果十倍/10.26号新开/爆枪/新人入门 5 / 200
- Rustico 3 21 / 100
- SGRust@Mint 2 / 10
- РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 0 / 200
Quick answers
From the figures on this page.
Player count
What is the ranking of Eternal Rust | DEV against other Rust servers?
In the top 69% of all ranked servers sits Eternal Rust | DEV, at #15,348 on hours played over seven days.
What is the current population on Eternal Rust | DEV?
The last sighting of Eternal Rust | DEV was 7 days 6 hours ago; it is offline right now.
Rules and settings
Which map is active on Eternal Rust | DEV?
The game generates the procedural map that Eternal Rust | DEV runs.
What settings and rules should you know for Eternal Rust | DEV?
The name of Eternal Rust | DEV gives no gather rate. The group limit is 6 players. You get survival here, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, the anti-cheat from Valve, is active.
Server details
In which region is Eternal Rust | DEV based?
No region is published by Eternal Rust | DEV. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 94.67.123.111:28015 is its address.
How reliable is Eternal Rust | DEV, and is it currently online?
Eternal Rust | DEV is offline at the moment, with the last sighting 7 days 6 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. The first sighting of it by Rust Wipe Tracker came on 21 October 2026.
What Rust version is Eternal Rust | DEV using?
On Windows, Eternal Rust | DEV runs Rust network protocol 2634 and build 167781. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
How often does Eternal Rust | DEV wipe, and at what times?
There are too few of Eternal Rust | DEV's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. 27 days 8 hours have passed since this world was made.
Tags and filters
Where does Eternal Rust | DEV appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take Eternal Rust | DEV: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more and it appears.
What is the meaning of the server tags on Eternal Rust | DEV?
The game's server browser picks up these Eternal Rust | DEV tags: gmrust (Game mode): Survival in standard Rust; mp100 (Max players): The server has 100 slots; ts6 (Group limit): Teams are limited to 6 players; v2634 (Protocol): Protocol 2634 is required; a different version can't join; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code isn't set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Eternal Rust | DEV?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 94.67.123.111:28015.