Eternal Rust | DEV
Offline 94.67.209.90:28015 checked 16d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- RETRO RUST #3 Х5|MAX 5|LOOT+|CRAFT WIPE 29.10 197 / 250
- SHELBY RUST Х5 MAX5 | LOOT+ | SHOP | FPS+ | WIPE 27.10 92 / 160
- 红果十倍/10.26号新开/爆枪/新人入门 6 / 200
- Rustico 3 1 / 100
- РУССКИЙ ДЛЯ НОВИЧКОВ | MAX5 | 50%Upkeep 23.10 0 / 200
- Bustabar NA PvP - No Wipe - Raid Protection 1 / 50
Quick answers
From the figures on this page.
Player count
How does Eternal Rust | DEV compare with other Rust servers in the rankings?
Over the past seven days, Eternal Rust | DEV has climbed to #15,519 for player hours, putting it in the top 71% of all ranked servers.
Is Eternal Rust | DEV busy at the moment?
The last sighting of Eternal Rust | DEV was 16 days 22 hours ago; it is offline right now.
Rules and settings
Which map is active on Eternal Rust | DEV?
The game generates the procedural map that Eternal Rust | DEV runs.
Which settings and rules apply on Eternal Rust | DEV?
You will not find a gather rate in the name of Eternal Rust | DEV. 6 players is the most a group can hold. It runs survival, the usual game: build, gather, raid. You can raid and fight other players. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Oxide supplies the plugins. VAC, Valve's anti-cheat, is switched on.
About the server
What location does Eternal Rust | DEV run from?
You will find no region published by Eternal Rust | DEV. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 94.67.209.90:28015 is its address.
What is the uptime of Eternal Rust | DEV, and is it online?
The current status for Eternal Rust | DEV is offline, last seen 16 days 22 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. 11 October 2026 is when Rust Wipe Tracker first recorded it.
On what Rust version does Eternal Rust | DEV operate?
Rust network protocol 2634 and build 167584 on Windows is what Eternal Rust | DEV runs. The same protocol is required to join, and Steam takes care of updating it.
Wipe times
When does Eternal Rust | DEV wipe? What schedule does it follow?
To tell its rhythm we would need more of Eternal Rust | DEV's wipes on record; there are too few yet. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 27 days 18 hours.
Tags and listings
Where does Eternal Rust | DEV appear in Rust Wipe Tracker lists and filters?
You will find Eternal Rust | DEV on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on Eternal Rust | DEV?
The game's server browser picks up these Eternal Rust | DEV tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): Slot count: 100; ts6 (Group limit): The team limit is 6; v2634 (Protocol): Join only if your game runs protocol 2634; cs167584 (Build): It runs game build 167584; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^o (Oxide): Oxide (uMod), a plugin framework, is installed here; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
How to join
How do you connect to Eternal Rust | DEV?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 94.67.209.90:28015.