ServerName
Offline 95.104.191.206:28015 checked 30d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 478 / 250
- Rustoria.co - EU East Long 316 / 325
- Rustoria.co - EU Main 36 / 250
- Rusty Moose |EU Main| 35 / 250
- Rustoria.co - EU East Medium 160 / 200
- Rustafied.com - EU Friday 77 / 100
Quick answers
From the figures on this page.
Population
How does ServerName compare with other Rust servers in the rankings?
Over the past seven days, ServerName has climbed to #16,974 for player hours, putting it in the top 72% of all ranked servers.
How many players are on ServerName right now?
The last sighting of ServerName was 30 days 22 hours ago; it is offline right now.
Rules and settings
On what map does ServerName take place?
The map on ServerName is procedural, produced by the game.
Which settings and rules apply on ServerName?
You will not find a gather rate in the name of ServerName. Up to 8 players can join a group, the default for the game. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. The server browser files it under Community, as a community server. The VAC anti-cheat from Valve is enabled.
Server details
In which region is ServerName based?
You will find no region published by ServerName. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 95.104.191.206:28015 is its address.
How reliable is ServerName, and is it currently online?
The current status for ServerName is offline, last seen 30 days 22 hours ago. It was up 0 of 168 hours over the last 7 full days, 0% of the time. It was first seen by Rust Wipe Tracker on 27 September 2026.
On what Rust version does ServerName operate?
Rust network protocol 2633 and build 165217 on Windows is what ServerName runs. The same protocol is required to join, and Steam takes care of updating it.
Map resets
When does ServerName wipe? What schedule does it follow?
To tell its rhythm we would need more of ServerName's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. 53 days 3 hours have passed since this world was made.
Tags and filters
Where does ServerName appear in Rust Wipe Tracker lists and filters?
These Rust Wipe Tracker lists take ServerName: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What is the meaning of the server tags on ServerName?
gmrust (Game mode): Standard Rust survival is the game mode here; mp5 (Max players): It holds 5 slots; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): To join, your game must match protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): A region code isn't set are the tags ServerName publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Getting started
How do you connect to ServerName?
Enter client.connect 95.104.191.206:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.