Test
Offline 95.105.3.37:28015 checked 20d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 57% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
every wipe as a delivery, newest first-
Wed 7 Oct, 12:10 UTC 13:10 UK · 20d agoWipe delivered
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 475 / 250
- Rustoria.co - EU East Long 317 / 325
- Rustoria.co - EU Main 33 / 250
- Rusty Moose |EU Main| 32 / 250
- Rustoria.co - EU East Medium 160 / 200
- Rustafied.com - EU Friday 76 / 100
Quick answers
From the figures on this page.
Player count
How does Test compare with other Rust servers in the rankings?
Over the past seven days, Test has climbed to #12,696 for player hours, putting it in the top 57% of all ranked servers.
How many players are on Test right now?
The last sighting of Test was 20 days 20 hours ago; it is offline right now.
Rules and settings
On what map does Test take place?
A procedural map, generated by the game, is what Test runs.
What settings and rules should you know for Test?
You will not find a gather rate in the name of Test. Up to 8 players can join a group, the default for the game. You get survival here, the usual game: build, gather, raid. Fighting and raiding between players is allowed. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
Server details
What location does Test run from?
You will find no region published by Test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 95.105.3.37:28015.
Is Test up, and how good is its uptime?
The current status for Test is offline, last seen 20 days 20 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 7 October 2026.
What Rust version is Test using?
The version on Test is Rust network protocol 2634 and build 167058, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe times
What should you expect from wipe day on Test?
At their busiest, its recent wipes drew an average of 1 players. 0 hours after the latest wipe, the crowd reached its peak.
When does Test wipe? What schedule does it follow?
There are too few of Test's wipes on record so far to show its rhythm. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. You are playing a world created 20 days 21 hours.
Server tags
On Rust Wipe Tracker, which lists and filters is Test part of?
These Rust Wipe Tracker lists take Test: Rust community servers, unmodded. These are the filters that bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on Test?
gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167058 (Build): It runs game build 167058; ptrak (Networking): Standard network layer here: RakNet; $r? (Region code): No region code is set are the tags Test publishes, and the server browser takes them as read. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Connecting
What steps do you take to join Test?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 95.105.3.37:28015.