MAT test
Offline 95.173.222.14:28015 checked 1d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 52% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 120 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 122 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 199 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 80 / 700
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 223 / 700
- RustSpain.com | EU Main 348 / 350
Quick answers
From the figures on this page.
Player activity
How does MAT test compare with other Rust servers in the rankings?
A seven-day player-hours count places MAT test at #11,706: the top 52% of every ranked server.
How many players are on MAT test right now?
At the moment MAT test is offline, having last been seen 47 hours ago. Averaged over the past week: 0 players, peaking at 1. Over the last 48 hours, the peak hour came at 19:00 UTC with an average of 0 players.
Server rules
On what map does MAT test take place?
A procedural map, generated by the game, is what MAT test runs.
What are the rules on MAT test, and what settings does it run?
No gather rate appears in the name of MAT test. 8 players is the group limit, since the game's default applies. It runs survival, gather and build and raid: the standard game. Fighting and raiding between players is allowed. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. VAC, the anti-cheat from Valve, is active.
About the server
What is the location of MAT test?
You will find no region published by MAT test. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. 95.173.222.14:28015 is its address.
What is the uptime of MAT test, and is it online?
Offline for now: MAT test was last seen 47 hours ago. 1% is the uptime for the last 3 full days, up for 1 of 72 hours. 25 October 2026 is when Rust Wipe Tracker first recorded it.
What Rust version is MAT test using?
The version on MAT test is Rust network protocol 2635 and build 168909, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Map resets
On what schedule does MAT test reset its map?
Its rhythm cannot yet be told: too few of MAT test's wipes are on record. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. The world it is running was made 4 days 5 hours.
Tags and listings
Where does MAT test appear in Rust Wipe Tracker lists and filters?
You will find MAT test on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What is the meaning of the server tags on MAT test?
The game's server browser picks up these MAT test tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The server has 2 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Protocol 2635 is required; a different version can't join; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
Getting started
How do you connect to MAT test?
Enter client.connect 95.173.222.14:28015 in the console, opened with F1 once Rust is running. Joining from this page with Launch Rust also works: it opens Rust through Steam and connects you.