tests
Offline 95.179.127.111:28015 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
every wipe as a delivery, newest first-
Sun 18 Oct, 08:33 UTC 09:33 UK · 11d agoWipe delivered
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- Rusty Moose |EU Mondays| 436 / 475
- Rustoria.co - EU East Long 384 / 375
- Rusty Moose |EU Main| 48 / 250
- Rustoria.co - EU Main 32 / 250
- Rustafied.com - EU Friday 52 / 100
- Rustoria.co - EU East Medium 143 / 200
Quick answers
From the figures on this page.
Player count
How does tests compare with other Rust servers in the rankings?
In the top 55% of all ranked servers sits tests, at #11,972 on hours played over seven days.
Is tests busy at the moment?
At the moment tests is offline, having last been seen 10 days 18 hours ago.
Server rules
On what map does tests take place?
A procedural map, generated by the game, is what tests runs.
Which settings and rules apply on tests?
No gather rate appears in the name of tests. 8 players is the group limit, since the game's default applies. You get survival here, gather, build and raid, as the standard game goes. Raiding and PvP are both on. It appears in the server browser under Community, being a community server. VAC, the anti-cheat from Valve, is active.
About the server
What location does tests run from?
No region is published by tests. The location shown on Rust Wipe Tracker is the one a server gives; where the machine stands is not looked up. You will find it at 95.179.127.111:28015.
How reliable is tests, and is it currently online?
tests is offline at the moment, with the last sighting 10 days 18 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. The first sighting of it by Rust Wipe Tracker came on 18 October 2026.
What Rust version is tests using?
The version on tests is Rust network protocol 2634 and build 167781, running on Windows. To join, your game must be on the same protocol; Steam handles that update for you.
Wipe schedule
What should you expect from wipe day on tests?
At their busiest, its recent wipes drew an average of 2 players. On the latest wipe, 2 hours passed before the crowd peaked.
When does tests wipe? What schedule does it follow?
To tell its rhythm we would need more of tests's wipes on record; there are too few yet. The monthly force wipe takes every Rust server with it, and Thursday 5 November at 19:00 UTC is the next one. You are playing a world created 11 days 2 hours.
Tags and filters
On Rust Wipe Tracker, which lists and filters is tests part of?
You will find tests on the following Rust Wipe Tracker lists: Rust community servers, unmodded. On the server list, apply Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on tests?
gmrust (Game mode): Standard Rust survival is the game mode here; mp500 (Max players): It holds 500 slots; ts8 (Group limit): 8 per team, which is the default; v2634 (Protocol): Join only if your game runs protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code is unset are the tags tests publishes, and the server browser takes them as read. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.
Connecting
What is the process to join tests?
Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 95.179.127.111:28015.