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Network live 11,757 servers online 76,262 players aboard 140 wiped in the last 3 hours Every time in UK time and UTC · refreshed every five minutes
Rust Wipe TrackerRust wipes, tracked like parcels
Tracking details

GAMEPLAY-AUDIT-ISOLATED

Offline 95.182.82.154:28715 checked 3d ago

moddedcarbon
Tracking number · connect
Wipe progress · wiped 3d ago
  1. Wipedunder 6 hours
  2. Fillingthe first day
  3. Peakthe first days
  4. Settledlater on
  5. Due againnext wipe close
Next wipe · ETA –no rhythm it keeps
0/ ? players now
07-day averagepeak –
#15,432ranktop 69%
3d agolast wipeno schedule published
–next wipeno rhythm it keeps
Delivery history

Players, performance and rank

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct21 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

every wipe as a delivery, newest first
  1. Sun 25 Oct, 06:49 UTC 06:49 UK · 3d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 19 Oct, 11:05 UTC 12:05 UK · 9d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    5.8 days
    Players before
    0
  3. Sat 17 Oct, 14:06 UTC 15:06 UK · 10d ago
    Wipe delivered
    Peak
    0
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar parcels

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average 193 / 500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average 135 / 100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average 184 / 225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average 128 / 700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average 13 / 200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average 50 / 1000
Help desk

Quick answers

From the figures on this page.

Player count

Where does GAMEPLAY-AUDIT-ISOLATED place among Rust servers?

In the top 69% of all ranked servers sits GAMEPLAY-AUDIT-ISOLATED, at #15,432 on hours played over seven days.

What is the current population on GAMEPLAY-AUDIT-ISOLATED?

At the moment GAMEPLAY-AUDIT-ISOLATED is offline, having last been seen 3 days 6 hours ago. For the last seven days the average player count was 0.

Map and rules

What is the current map on GAMEPLAY-AUDIT-ISOLATED?

The game generates the procedural map that GAMEPLAY-AUDIT-ISOLATED runs.

Which settings and rules apply on GAMEPLAY-AUDIT-ISOLATED?

You will not find a gather rate in the name of GAMEPLAY-AUDIT-ISOLATED. The game's default applies: 8 players to a group at most. It runs survival, the usual game: build, gather, raid. Raiding and PvP are both on. The server browser lists it as Modded, because plugins or settings alter the game. The plugins run on Carbon. The VAC anti-cheat from Valve is disabled.

Operator and location

In which region is GAMEPLAY-AUDIT-ISOLATED based?

No region is published by GAMEPLAY-AUDIT-ISOLATED. A server tells Rust Wipe Tracker where it is, and that is what is shown; the machine's real location is not checked. 95.182.82.154:28715 is its address.

What is the uptime of GAMEPLAY-AUDIT-ISOLATED, and is it online?

GAMEPLAY-AUDIT-ISOLATED is offline at the moment, with the last sighting 3 days 6 hours ago. It was up 1 of 168 hours over the last 7 full days, 1% of the time. The first sighting of it by Rust Wipe Tracker came on 17 October 2026.

What Rust version is GAMEPLAY-AUDIT-ISOLATED using?

Rust network protocol 2634 and build 167781 on Windows is what GAMEPLAY-AUDIT-ISOLATED runs. Steam keeps your game updated; it has to be on the same protocol to join.

Wipe times

What happens on GAMEPLAY-AUDIT-ISOLATED when wipe day arrives?

0 players is the average peak across its recent wipes. After 0 hours the latest wipe's crowd hit its peak.

When does GAMEPLAY-AUDIT-ISOLATED wipe? What schedule does it follow?

There is no next wipe to predict for GAMEPLAY-AUDIT-ISOLATED: it wipes at irregular times. Next force wipe: Thursday 5 November at 19:00 UTC, when all Rust servers wipe together, once a month. The world it is running was made 3 days 6 hours.

Tags and filters

Where does GAMEPLAY-AUDIT-ISOLATED appear across the Rust Wipe Tracker lists and filters?

You will find GAMEPLAY-AUDIT-ISOLATED on the following Rust Wipe Tracker lists: Modded Rust servers. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

What is the meaning of the server tags on GAMEPLAY-AUDIT-ISOLATED?

Read off the game's server browser, the tags for GAMEPLAY-AUDIT-ISOLATED are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): Slot count: 0; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): RakNet handles networking, as standard for the game; $r? (Region code): A region code isn't set; ^z (Modded): The game is changed by plugins or settings, hence the Modded listing; ^y (Carbon): The plugin framework here is Carbon. The top of this page also carries its current players and queue, plus when its world was made, all read from the tags.

Connecting

What is the process to join GAMEPLAY-AUDIT-ISOLATED?

Use Launch Rust on this page to join, which opens Rust through Steam and connects you, or start Rust, press F1 and enter client.connect 95.182.82.154:28715.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players Slot count: 0.
ts8
Group limit Team limit: 8, the standard default.
v2634
Protocol To join, your game must match protocol 2634.
cs167781
Build Build number: 167781.
ptrak
Networking RakNet handles networking, as standard for the game.
$r?
Region code A region code isn't set.

Mods and access

^z
Modded The game is changed by plugins or settings, hence the Modded listing.
^y
Carbon The plugin framework here is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.