SUPPLY-ISOLATED-TEST
Offline 95.182.82.154:28915 checked 10d ago
- Wipedunder 6 hours
- Fillingthe first day
- Peakthe first days
- Settledlater on
- Due againnext wipe close
Players, performance and rank
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
every wipe as a delivery, newest first- No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- ShockRust | Blue | NoLimit 173 / 500
- МИНИ-КАРТА 2Х | STORM | FPS+ 24.10 126 / 100
- RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 186 / 225
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 129 / 700
- RustSpain.com | EU Main 15 / 200
- 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10 56 / 1000
Quick answers
From the figures on this page.
Player activity
Where does SUPPLY-ISOLATED-TEST place among Rust servers?
In the top 70% of all ranked servers sits SUPPLY-ISOLATED-TEST, at #15,240 on hours played over seven days.
Is SUPPLY-ISOLATED-TEST busy at the moment?
The last sighting of SUPPLY-ISOLATED-TEST was 10 days 23 hours ago; it is offline right now.
Server rules
What is the current map on SUPPLY-ISOLATED-TEST?
The map on SUPPLY-ISOLATED-TEST is procedural, produced by the game.
Which settings and rules apply on SUPPLY-ISOLATED-TEST?
The name of SUPPLY-ISOLATED-TEST gives no gather rate. 8 players is the group limit, since the game's default applies. survival is the mode, gather and build and raid: the standard game. Raiding and PvP are both on. Plugins or settings alter the game on this one, which sits under Modded in the server browser. Plugins come from Carbon. The VAC anti-cheat from Valve is disabled.
Server details
In which region is SUPPLY-ISOLATED-TEST based?
You will find no region published by SUPPLY-ISOLATED-TEST. Rust Wipe Tracker takes the location a server states and shows it, without looking up where the machine actually stands. You will find it at 95.182.82.154:28915.
Is SUPPLY-ISOLATED-TEST up, and how good is its uptime?
Offline for now: SUPPLY-ISOLATED-TEST was last seen 10 days 23 hours ago. 0% is the uptime for the last 7 full days, up for 0 of 168 hours. It was first seen by Rust Wipe Tracker on 17 October 2026.
On what Rust version does SUPPLY-ISOLATED-TEST operate?
The version on SUPPLY-ISOLATED-TEST is Rust network protocol 2634 and build 167781, running on Windows. Steam keeps your game updated; it has to be on the same protocol to join.
Wipe schedule
When does SUPPLY-ISOLATED-TEST wipe? What schedule does it follow?
To tell its rhythm we would need more of SUPPLY-ISOLATED-TEST's wipes on record; there are too few yet. The monthly force wipe, when every Rust server starts a new world, falls next on Thursday 5 November at 19:00 UTC. You are playing a world created 11 days 3 hours.
Tags and filters
Where does SUPPLY-ISOLATED-TEST appear in Rust Wipe Tracker lists and filters?
You will find SUPPLY-ISOLATED-TEST on the following Rust Wipe Tracker lists: Modded Rust servers. On the server list, apply Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks and it appears.
How should you read the tags on SUPPLY-ISOLATED-TEST?
The game's server browser picks up these SUPPLY-ISOLATED-TEST tags: gmrust (Game mode): Standard Rust survival is the game mode here; mp0 (Max players): It holds 0 slots; ts8 (Group limit): Team limit: 8, the standard default; v2634 (Protocol): To join, your game must match protocol 2634; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it's listed under Modded; ^y (Carbon): The plugin framework here is Carbon. Players now, the queue and the world's creation time sit at the top of this page and come from the tags as well.
How to join
How do you connect to SUPPLY-ISOLATED-TEST?
Through this page's Launch Rust, Rust opens in Steam and connects you; otherwise open the console with F1 in Rust and enter client.connect 95.182.82.154:28915.